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Joker's Jinx at Six Flags America Valleyed Again

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Paradox User avatar
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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That ride is such a nightmare, and an eyesore to boot.
Intamin: The Force Awakens.


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Full power costs more money
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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Where is the evidence that says they aren't using the launch system at its full capacity?
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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I think it's most likely to have been caused by either wind or passenger load.


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I managed to get it stuck in NL2.

screenshot-2017-04-14-10-44-32.png


I launched it at 47 MPH.

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they have the correct ride type in nl2...
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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This was likely caused by failing LIMs or friction values on the train set to high or a combination of both.

I should explain that the LIM systems on these rides are very primitive and by modern standards considered obsolete. Modern systems can adjust to account for under performing LIM modules within a chain, where as these are basically individually triggered in timed sequence relative to a base location. If they fire, great, if they don't, well theres a few backups in there just in case. Until those fail too, in which case:

:omgonoz
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Looks more like a case of not enough cycling after the winterstop.
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I do care about the ride that got stuck, but what's the red tower thing on the right in the video? :roll:
-- I was happy to be with NL1 - [:')] --

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lol240 wrote:
I do care about the ride that got stuck, but what's the red tower thing on the right in the video? :roll:


The park's getting a new Starflyer for 2017!
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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^ Oh I got it, thanks! Looks great! :D
-- I was happy to be with NL1 - [:')] --


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Paradox wrote:
lol240 wrote:
I do care about the ride that got stuck, but what's the red tower thing on the right in the video? :roll:


The park's getting a new Starflyer for 2017!


And in typical SF fashion the 2017 season has begun and construction is only a little done
What are these for?

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Mikey wrote:
This was likely caused by failing LIMs or friction values on the train set to high or a combination of both.

I should explain that the LIM systems on these rides are very primitive and by modern standards considered obsolete. Modern systems can adjust to account for under performing LIM modules within a chain, where as these are basically individually triggered in timed sequence relative to a base location. If they fire, great, if they don't, well theres a few backups in there just in case. Until those fail too, in which case:

:omgonoz


If I recall correctly Intamin cable launches have an (entirely different system but) similar method of regulating launches where each launch is monitored in a variety of ways and the system then adjusts the amount of power required for the launch as the day goes on.
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mkingy wrote:
If I recall correctly Intamin cable launches have an (entirely different system but) similar method of regulating launches where each launch is monitored in a variety of ways and the system then adjusts the amount of power required for the launch as the day goes on.


The feed back mechanism on these is based on the RPM of the winch drum which is detected by an encoder. The system increases pressure until RPM is at the value required for exit velocity. If the pressure spikes, say the cable broke, than it sees that from the pressure sensors dropping on the input side of the winch and runs the shut down process. There are proxy switches through out the launch to know when the train has passed certain locations so the mags can be released back to the home position and I believe in later models these are also used as speed gate proxies. Generally a series of gate proxy switches exist at the end of the launch, and these are used as an intermediary to verify exit velocity.
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Pictures leaked showing the failure that occurred to cause Jokers Jinx to valley.

wheel_failure_1.PNG

wheel_failure_2.PNG
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Coasterkidmwm User avatar
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That's a screw up
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Christ almighty that could've actually been a lot worse than it was.
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?


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I'd love to know how that happened; it shouldn't be able to happen!

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so much rust.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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Lol Six Flags is giving up
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8-Voyage | 9-Maverick | 10-Monster

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