Board index Roller Coaster Games NoLimits Coaster 2 NL2 Issues/Wants/Bug Reporting For Future Updates

NL2 Issues/Wants/Bug Reporting For Future Updates

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html


Posts: 6183
Points on hand: 483.00 Points
Bank: 19,590.00 Points
I estimated that last Friday could be the release of the new update, but it was not. I think last Friday was three weeks from July 29th.

Ole said this on July 29th. "I just finished working on the German TV project and now I need looooooong rest. Expect the update in 3 weeks. A telemetry interface will be among the new features, heh heh. Btw, Apple is not communicating any release dates or features about new products either and their success proves them right. ;-)"


Posts: 276
Points on hand: 2,615.00 Points
Location: Sweden
Now we have track that can handle more or less stress. But we haven't a stress show thing like speed and g forces.
I don't mean to be unhappy with this new update. Because I'm very glad of all the new things!
Yes....

mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
Coaster Mind wrote:
Now we have track that can handle more or less stress. But we haven't a stress show thing like speed and g forces.
I don't mean to be unhappy with this new update. Because I'm very glad of all the new things!


Whilst I'd love them to develop some kind of finite element analysis to determine the capacity of the track - for a $40 program it's probably a little far fetched when there's better updates they could release (eg. more variety of transfer tracks)
Coaster Count - 198
France 2019 Mini Trip Report


Posts: 191
Points on hand: 764.00 Points
Well,.. some searching for the *magic button* which will create the perfect, supported coaster with one click. But where is point of that.
I think, you can easily see already where the spline is stressed and which parts of the track isn??t with the G-Force Comb.. and isn't it the part of fun to think by your own, where it could be stressed much or less? I don't want to sound offended.. just saying :D


Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
CKidd wrote:
not a request for the program itself, but can anyone make or point a tutorial or something that explains how to optimize your scenery objects?


It's pretty much all about trying to keep the poly count low without hindering the model itself and using clipping and LOD (although I haven't managed to successfully use the LOD feature yet) Using photo real textures can give the illusion of more detail that there actually is. It can be difficult but if you place the scenery very strategically you can go crazy with clipping without getting a load of pop-in :)


Posts: 2092
Points on hand: 0.00 Points
Bank: 17,318.00 Points
Location: sheffield, UK
here's i few things that I'd love to see in NL2. i know that some will be more do-able than others:

1- instead of a message appearing saying "multiple trains on a block detected" it would be more realistic if the system automatically e-stopped the ride (like real-life coaster systems do) and showed a slightly different message saying something like "multiple trains on a block detected- ride auto e-stopped"

2- with the Suspended, Wing-Rider and 4D styles, their stations should have gates that fold down when a train leaves, like they do in real-life. the floorless and Dive Machine styles already have them, so why don't the above mentioned ones not have them?

3- when in a coasters seat, it would be really cool if you could click on the safety bar and drag it down, as if you were actually pulling it down, like riders do in real-life. the other restraints would go down automatically. once the train arrives back to the station, either the bar would release automatically of you click and drag it up, as if you were actually pushing it up (depending on what that train style's restraints do in real life).

what do you think?

slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
Personally I'd take some ease-of-use features for the editor; Like custom 2d planar views instead of just top/right/front etc. This would make element shaping FAR better for everything not aligned to a prexisting plane, and would result in much more interesting coaster layouts since track geometry would be less restrictive without tons of extra time and effort.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


Posts: 764
Points on hand: 5,716.00 Points
Bank: 2,500.00 Points
Location: Hopkins, Minnesota, USA
slosprint wrote:
Personally I'd take some ease-of-use features for the editor; Like custom 2d planar views instead of just top/right/front etc. This would make element shaping FAR better for everything not aligned to a prexisting plane, and would result in much more interesting coaster layouts since track geometry would be less restrictive without tons of extra time and effort.


in the preferences, you can split the screen into 1-4 views. You could do the 2 side by side, one with top/left/right, and the other in perspective.

just an idea.
Plantoris


Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
I still want the ability to put nodes into groups, like you can in autocad. so if you select on of those nodes the who group is selected. I believe it would make changing something minor a lot easier.
What are these for?

mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
Yeah, expanding on the Autocad style request I still would love to be able to isolate off (hide) groups of nodes so you can work on a specific area without all the clutter getting in the way.
Coaster Count - 198
France 2019 Mini Trip Report


Posts: 764
Points on hand: 5,716.00 Points
Bank: 2,500.00 Points
Location: Hopkins, Minnesota, USA
also

WANT : ability to select track vertices using the 'shift' select function
Plantoris

slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
VERTICAL TRANSFER TRACKS
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Goku1910 User avatar
Premium Member
Premium Member

Posts: 486
Points on hand: 2,514.00 Points
Bank: 2,212.00 Points
Location: USA
3D pathways..... Kinda like how Draping in sketchup works, just place a 3D path that follows the contours of the terrain. That's asking a lot, but it would look a lot better than a 2D texture.


Posts: 2092
Points on hand: 0.00 Points
Bank: 17,318.00 Points
Location: sheffield, UK
It would be nice to see the new-style Vekoma trains:

Image

Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

They're also trying to ditch that train style all-together. Might be a waste of time
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


Posts: 6183
Points on hand: 483.00 Points
Bank: 19,590.00 Points
I want to be able to select all roll nodes at once. For making my water slides like this.

Screenshot 2017-05-27 12.06.26.png


Screenshot 2017-05-27 12.07.46.png


It would be so much faster to make them.


Posts: 2092
Points on hand: 0.00 Points
Bank: 17,318.00 Points
Location: sheffield, UK
Turbo wrote:
They're also trying to ditch that train style all-together.

Do you know why?

Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

it has to do with the track I think. An engineer would be better suited to answer this however it has to do with the manufacturing ability and train agility I think. Outer facing rails tend to be better in almost every regard. (If I'm wrong with this please let me know)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


Posts: 382
Points on hand: 6,337.00 Points
Inside rails do have one distinct advantage: In the event of a derailment/wheel failure the train is much more likely to be retained inside the track path. I suspect if the Edmonton Mindbender used Arrow-style track the accident would have been non-fatal.


Posts: 102
Points on hand: 1,124.00 Points
Location: the netherlands

I am working at the Vliegende Hollander from the "Efteling" and it has a double station with shift switches with each boat changing after 30 seconds at a speed of 3.6 km/h and in Nolimits 2 you can not get Friction Add wheels to the bills so that would be an option to add in the game! Because the boat stops now every time ...


Posts: 2035
Points on hand: 15,406.90 Points
Location: The Consortium
If I select a flying style, put a dual loading station and start with a brake and then launch, then soon after the first train is catapulted into the layout, the train in the other station is dispatched and seems to ignore any safety checks and passes into the same block as the first train, even if the other train hasn't passed another set of block brakes yet. I assume it's a glitch?


Posts: 78
Points on hand: 1,336.00 Points
Location: Yuma Arizona
Did you forget to extend the block length so that the next train can't enter the launch block until a certain element has been cleared (for example, the train can't be dispatched until the launching train has cleared the first element to prevent a collision in the event of a rollback)


Posts: 23
Points on hand: 312.00 Points
Want : new RMC hybrid coaster rails and crossties integrated on the trailered 4 seat wooden.
Want : HD video export on standard version. Very important.
YouTube Channel here : http://www.youtube.com/channel/UCBxNbDAJhLyxxhN1YEGR7pw
I upload NoLimits 2 and Geometry Dash videos occasionnaly.


Posts: 2035
Points on hand: 15,406.90 Points
Location: The Consortium
Coaster Lab wrote:
Want : HD video export on standard version. Very important.

You can record 720p on standard.

Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Coaster Lab wrote:
Want : HD video export on standard version. Very important.

Or just not be a scrooge and get the pro version.
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

PreviousNext

Return to NoLimits Coaster 2

 


  • Related topics
    Replies
    Views
    Last post