Ok, thanks, guys. I'll try the green scheme with some more saturation, and I'm still keeping the all brown one in mind. I kind of like the all brown because it does a bit more to distance itself from California Screamin. I want there to be some cues taken from that ride but not too much. Maybe I could get away with it?
Here is Looping Whizzer, with a few major upgrades. First, the inclusion of a tunnel before the final brake run. Second, the placement of paths, queue, and exit lines. Thirdly, adding three more trains. And most importantly, the replacement of the lift hill with a spiral lift. Let me know what you guys think of this project. I'm almost done with it.
By the way, does ANYONE like the idea of Schwarzkopf speedracer cars for Nolimits 2? I'm kinda bored with the Schwarzkopf types they already have (I don't mean I hate them).
ngreenberg2019: Looking pretty good, I definitely think the loop supports need to be higher on the loop though.
Olmisery: I saw this in the discord chat and thought it looked decent. I really like the entire ride to be honest, the interaction with the clock tower is nice. Are you planning on adding some more detail to the additional scenery items?
strata force: Looks cool but I can't help but feel like the first 3 turnarounds feel too similar, 2 of them very much so and all right hand turns! I don't think it's a major issue though. The exit from the stengle dive looked a little underbanked too but that might be the shadows playing tricks on me!
I suggest lowering an airtime hill (seen at 1:11) to keep the ride speed! Other than that, the layout is fantastic! I think that you should start releasing it!
Here's my latest 12 inversion coaster! It's a B&M track but has a powerful launch into a Cobra "Airtime" Roll at (approx) 62mph! Imagine 28 riders having so much fun!
@lol240. Wow, that looks fun. Look like NL1 is indeed still alive
@Nemmel, great path. Can't wait to see more pics of the waterfall, and hopefully an explanation on how you did it with the picture.
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I'm done with the layout of Ill B. I had a different ending, but the timing was out of wack, so I had to change it up, and it changed for the better. I changed it up to the final layout it is now, but I did something that closed the park, and it closed without me saving it. That had me really heated, because while it was only 4 elements, I had it really nicely tuned. This ride might've taken me the longest to create the track, but it is a new coaster style I'm attempting. It's probably not true to the coaster style, but I like it.
Made a small Intamin Blitz/Megalite. Support work was somewhat inspired by Maverick. Debating on whether to add more launch hill supports. Might add a little bit more scenery once done.
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Drummer, Guitarist, Coaster Enthusiast and a metal head?? 126 Credits and counting! Creator of MK Media on all social media platforms!