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Importing Sketchup models into NL2

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Post July 31st, 2017, 10:50 am

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I've recently started learning 3D modelling in Sketchup, but how do i import models into NL2? I've saved it to my documents folder, but when i access the folder from inside the NL2 editor it's not there.
Thanks.

Post July 31st, 2017, 11:14 am

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Are you switching the second drop down box to "all No Limits models"? It's the last selection at the bottom...
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Post July 31st, 2017, 11:42 am

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Post July 31st, 2017, 2:26 pm

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Make sure when looking for the scenery to change the file type to .dae

Post August 1st, 2017, 4:18 am

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Post August 1st, 2017, 5:01 am
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Ensure that you actually export the model as a .dae file, just saving the sketch up file won't create a workable 3d image.
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Post August 1st, 2017, 5:27 am

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^ It worked, but it also exported the 2d man. Is there a way to get rid of him in Sketchup?

Post August 1st, 2017, 5:45 am
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You can delete him by selecting him and pressing delete.
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Post August 1st, 2017, 6:11 am

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Post August 11th, 2017, 7:40 am

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Unrealistic Coasters wrote:
Lol. Funny thread.


at least the poster is trying to find ways to make his models work better, unlike your coaster where the NL2 station collides with the 3D model which has many flaws.

Post August 13th, 2017, 5:47 pm

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ff5629 wrote:
Unrealistic Coasters wrote:
Lol. Funny thread.


at least the poster is trying to find ways to make his models work better, unlike your coaster where the NL2 station collides with the 3D model which has many flaws.


I'm more inclined to believe this thread was made because of my coaster, which is why I said it was funny. It's very fishy that the thread starter is asking this question with how many post they have. 15 hundred post suggests an experienced NL user as opposed to someone like you or me.

Post August 13th, 2017, 6:03 pm
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Just because he's experienced in NL doesn't mean he automatically has the knowledge to use Sketchup in a similar manner. Assuming that just because someone knows one program, they automatically know another is fundamentally flawed logic.
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Post August 13th, 2017, 10:10 pm

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No, don't assume. Have a gut feeling that something might be fishy. Considering both NL and Sketchup been around since 2001, and you could import models into NL from Sketchup and still can till this day for both NL and NL2? There are tutorials and other threads on the topic.

This simulator is a hobby for me. I LOVE creating coasters with NL2. I love riding them afterwards. Scenery, while admired, gets boring after awhile, especially with some of the ironically limited ways to place NL2's scenery in NL2. I get coaster ideas and I want to get right on it. With this being a hobby in mind, my coasters will not be as detailed or "realistic" as expected by the community. I've tried to reach out on here where we could all participate in making people better with the sim, but it went unnoticed. So, I really only have my ideas, which are unrealistic.

Post August 14th, 2017, 5:44 am

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Let me say that I love most, no, all figurative ideas, guys! Each to their own! :D
-- I was happy to be with NL1 - [:')] --

Post August 15th, 2017, 8:08 am
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Unrealistic Coasters wrote:
It's very fishy that the thread starter is asking this question with how many post they have. 15 hundred post suggests an experienced NL user as opposed to someone like you or me.


Let's just get this straight:

1500 posts suggests someone who uses the forum a lot. 785 Posts in fun and games furthers this suggestion.

1 Track uploaded in February with a rating of 3.85 suggests new to coaster simulations.

I think it's a pretty genuine question, I've been pm'd similar ones before as this sort of thing is new to people.
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Post August 15th, 2017, 5:06 pm

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I'm reading face values. I didn't look any farther than what the stats say under their name.


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