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SFFT 2018 - Wonder Woman Golden Lasso Coaster: RMC Raptor

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CKidd wrote:
I love how this looks. I hate the name. Why is six flags naming coasters "Blah Blah coaster"? Just leaving it at Wonder Woman is perfect. Its not like the GP is going to call it by anything but wonder woman


^ This this this.

I am effectively calling it Wonder Woman, which I think is an awesome and fitting name. But Six Flags has this incessant urge to caption their roller coaster names. Oh well. Like you said, nobody is gonna call it the Golden Lasso :lol:
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Wish they would make it use the terrain right behind it, such a missed opportunity for a ride so close to it.


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Calling that like "Golden Lasso" sounds ideal, too! My small wish! :D
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Austin wrote:
Wish they would make it use the terrain right behind it, such a missed opportunity for a ride so close to it.


That's so that when they realize that installing a 400pph ride at a major themer was dumb, so they can move it to like, Frontier City or something.

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I bet everyone who responds to this thread in the next 72 hours a Coaster Crazy T-Shirt that they will never reach the stated throughput.
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Mikey, they definitely will not lol. If they were concerned with throughput they wouldn't have installed a (another) coaster with 8 passengers per train in the first place.
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lol NEVER. I'll be amazed if they come remotely close.
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Maybe the short loading times will help? Checking 8 ostrs is pretty fast compared to normal. If they had a dual loading station and 4 trains I could see this concept working at larger parks, and then from a pure commercial standpoint you wouldn't need to hire additional ops since you only need one restraint checker per station, versus 2: one for each side.
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8 riders meaning one passenger per car will be happy about being able to spread their arms (wings) out, because they can simulate the insane flight as birds! Coming out with a "positive" opinion! xD
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The raptor was a stupid idea from a start.
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gouldy wrote:
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Jcoasters wrote:
Maybe the short loading times will help? Checking 8 ostrs is pretty fast compared to normal. If they had a dual loading station and 4 trains I could see this concept working at larger parks, and then from a pure commercial standpoint you wouldn't need to hire additional ops since you only need one restraint checker per station, versus 2: one for each side.


Loading times can only become as short as the longest time it takes to complete the biggest block section. I'm not convinced this is going to be a problem as the ride looks short but it definitely would put off a park from having such a ride as you can't extend the throughput past 700 (45 second ride from clearing lift to clearing brake run) odd without having basically no ride whatsoever.
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Yeah, there would have to be two MCBR's, triple station (one unloading, two loading), and 3 miles of track!! :D
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
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Reminds me of the GIB supports for some reason.
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^^ The track piece doesn't look as big as the normal one does! Looks light to me! :D
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lol240 wrote:
^^ The track piece doesn't look as big as the normal one does! Looks light to me! :D


Light certainly being a relative term in this case!
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Paradox wrote:
The raptor was a stupid idea from a start.


If you're RMC, you disagree. They are going sell a bunch of these things.
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Jcoasters wrote:
Maybe the short loading times will help? Checking 8 ostrs is pretty fast compared to normal. If they had a dual loading station and 4 trains I could see this concept working at larger parks, and then from a pure commercial standpoint you wouldn't need to hire additional ops since you only need one restraint checker per station, versus 2: one for each side.


Half of the trains will be empty so that an entire fatass Texan family can attempt to ride together, only to have at least one of them not fit and waste 3 minutes trying. This will happen constantly. If the management had half an ass for a brain they would have watched Whizzer's perpetually half empty trains that happen when two guys don't want to ride prone together in a train that vibrates up a spiral lift for 2 minutes. What will be even better is if they're stupid enough to put bins on this ride. Buying this product with those trains was a terrible decision. It also wouldn't surprise me if they do the "lets stall out the lift at the top" crap with this product like all of the other RMCs so that they can lose more trains an hour.

It will also be a capacity failure in California. 8 riders per train is a joke, and it's a bad product.

Looks fun though!
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I wonder how the capacity would be if they had a dual-loading station where both sides had their own separate loading and unloading areas.


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I think it would be worse. After kingda ka we have been shown that SF isn't capable of handling a dual loading/unloading station.


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Looks like they're partially building the thing and then taking it back apart again later!
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Saw some comments about the ride in a Live stream. I Question if this is true or not since the park was not the one doing the live stream.

Here is the link to the live stream

And here are the comments I found interesting from the live stream:

-Wonder Woman will be up and fully installed in 8 weeks as that is the deal that the park signed with RMC.

-Trains to arrive in January as well as testing to follow.

-The park is looking at a March 10th, 2018 opening for the ride.


In the meantime here are some new eye candy for you from the RMC plant, track almost to begin getting painted and foundations being poured at the park!!!
Attachments
2017-10-9.jpg
(c) Jeffrey Seibert
2017-10-9-2.jpg
(c) Jeffrey Seibert
2017-10-9-3.jpg
(c) Jeffrey Seibert
2017-10-11.jpg
(c) Jeffrey Seibert
2017-10-11-2.jpg
(c) Jeffrey Seibert
2017-10-11-3.jpg
(c) Jeffrey Seibert
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It's amazing how much they want to beat CGA and open theirs first when no one actually cares which one opens first.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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