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[NL2] Ouroboros - B&M Invert

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Post September 28th, 2017, 9:55 pm

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Last week I was looking into, for the first time in probably years, new B&M roller coasters, and I found myself bleating in disappointment. Wingovers are supposed to 'snap' riders as they flip them over, zero-g rolls hold the roll until the airtime section leading to an elegant mathematical shape, the cobra roll has a unique snap in the topmost parts, dive rolls and immelmeans roll slightly at the bottom tilting them over instead of being straight vertical, and you get lateral g-forces! Amazing stuff that only B&M did, that they just don't seem to do anymore. Everything is as smooth as butter where they used to be a mix of beautiful engineering and controlled chaos.
My only guess is that theme park owners were putting the hammer down and telling the company to give them a more 'tame' ride.
I'm just sad to see these rides loosing their character.

Apologies for the rant.

Ouroboros is my attempt at paying homage to the older B&M inverts. The primary inspiration for it was Black Mamba. I wanted to do something small, short, and feisty. The ride stands at a mere 23m tall and manages to pack in five intense inversions. It carries riders through a vertical loop, immelmann, zero-g roll, two wingovers, and a helix before halting at the brakes. I just have a layout for now, and I'm pretty pleased with the track shaping. I'll be continuously working as I progress through the semester, but school does inevitably slow me down. Let me know if you guys have any thoughts from the vague picture I'm giving you here. I will have more to share tomorrow.

OuroborosEditor.png

**All roller coasters and inspirations in this thread are entirely fictional. Any likeness to another thread is purely coincidental**

Post September 29th, 2017, 5:51 am
mkingy User avatar
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Relatively moot point but not sure I would consider Black Mamba an old school invert - the wingovers were smooth as butter in comparison to Nemesis' top heavy wingovers/0g that really have whip a lot more whip than Black Mamba in my opinion (rode both this year several times). Feels more of a transitional invert - especially if you look at Banshee and how that's reported to be like (slosprint basically calls it boring).

Nevertheless looks fun albeit spread out somewhat - I think the overbank could be a bit more intense (difficult to see it from here) if you looked at Oz'ris - yours feels a little flat perhaps. I like the low turn between the wingovers too - that bit looks fun.
Coaster Count - 198
France 2019 Mini Trip Report

Post September 29th, 2017, 9:16 am

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No, Black Mamba isn't quite old school, but it's also not quite new. I drew from Black Mamba in the sense of scale more than anything. And Banshee does look boring. It's tall, but lackluster, and the inversions look slow. Really slow.
The turn over the hill isn't the most intense part of the ride for sure. I had clearance issues to contend with, but ultimately I wanted the train to cruise past the station at some point and going under didn't give the fly-by I wanted there. The final helix isn't the punishing finisher I was hoping for either. The ride lost a lot of speed up to that point, so pulling 4+ verts there makes the radius way too tight, so I settled for under 3 g's. Which thinking now may actually kill this design..


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