Man that lifthill sudden angle change looks like someone submitting a "realistic" coaster in the exchange who did that to their lifthill and didn't want to change the rest of their layout.
Cradled by two loving arms that I'd die for, One little kiss and Felina goodbye.
Not sure why they aren't banking this much. The turn in the back is just completely unbanked as well. Hopefully it isn't going too slow as it could pull some decent laterals.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.
That's like finding a Waffle House with no white trash in it.
Hmm some people seem to say that it will have some decent lateral g-force turns so we might experience the planet's greatest lateral g-force moments. They start with incredibly "soft" transitions, I imagine!
In person the ride is larger than you get the impression it is from photos, and the difference from top to bottom in terms of landscape height is much more striking in person. It does still look like a small ride, however, in typical Alton Towers/Merlin fashion. It'll be fun, but it won't be intense.
Just to add to Dan's excellent snaps (hopefully I've not repeated any angles!) and pretty much echo his sentiment, I also think there could be some great little transitions which will put it above average. For example if we do get any airtime through the sound tunnel I think that'll be enhanced, and the highish transition near the scenery piece looks to have a nice lateral pop of airtime, the banking suggests that it'll have *some* pace through that section too.
GCI are pretty reputable now - I think this will be a solid addition.