Board index Roller Coaster Games NoLimits Coaster 2 Hangtime loop in FVD without "wat" shaping

Hangtime loop in FVD without "wat" shaping

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post October 24th, 2017, 11:17 pm

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
Hey Guys, I was wondering if any of you had any tips for making a nice hang-time loop in FVD++ with a circular or teardrop shape. Trying to get somewhere between -0.7 and -1.0 G's. Is Geometric shaping the only way to go?
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Why don't you just make an air hill and then attach half loops to each end of it? I made one of those Gerstlauer weird hangtimey fat loops by hand and had it pull maybe -0.3 G's and it ended up being pretty close to what Junker has.
"Careful man, there's a beverage here!"


Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
I guess to be more specific, I was looking to create a loop in FVD with immense hang time and a more full throttle type shape or tear drop shape. Yeah, hand-building would probably be easier at this point.

Image

Not perfectly round.

Image

Ya know.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty


Return to NoLimits Coaster 2

 


  • Related topics
    Replies
    Views
    Last post