I've been working on a new-gen Vekoma with VV track.
- LiftHill.jpeg (21.89 KiB) Viewed 2530 times
Here's the lifthill for the coaster. The next few pics don't have the tunnel on the lift, but that's just because I took it off to manually get the car up the lift. The lift is actually going to operate similarly to Hulk or Battlestar Galactica with a launch. I swear I built this part before Paragon was a thing :/
Edit: sorry for sideways picture, can't seem to fix it right now.
Here is the train I'm using. The front and back pieces are from a Mecha Strike set, the rest are custom toppers. They are inspired by Battlestar Galactica's trains. Funny thing is, I had to turn most of the wheelbases around to prevent the chaindog holders from interfering with the toppers, so I only have a chaindog on the front car. If anyone's curious I'm using rainbow loom bands and k'nex micro spacers to connect the cars.
- StationBrakes.jpeg (17.92 KiB) Viewed 2531 times
Here is an overview of the station and brakes. The brakes open and close via a linkage beneath them, and they work by applying friction to the wheelbases. At some point I want to control these with rubber bands and solenoid valves.
Finally, here's two pictures showing the current progress. I've since taken down a bit of the loop to rework the shaping and supports, but this pretty much shows what I've gotten one so far. After the loop I'm gonna add a dive loop and some sort of helix thingy inside of the first turn.
I have an SSCoasters thread here, but the images won't be available to anyone without an account:
http://www.sscoasters.net/forum/topic/1 ... oop-12118/