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Silver Dollar City 2018 - Time Traveler Mack Spinner

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^ Oh my freakin' gosh! What a retro-futuristic concept! :D
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I don't usually say this about coasters, but this ride seems too long. Especially for a spinner.

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Testing!

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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Well gravity works still lol
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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Doesn't looks super spinny yet, but that first drop in the back looks wicked! :)
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Wow I'd soon find myself yanked down at the first drop! REAL INTENSITY! :-)
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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Great! That's cool. I'm still a bit confused on whether or not the spinning is simply slowed down , or also initiated. I'm guessing slowed, but the fact that it spins so much on the straight track before the drop is interesting.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

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There are magnets on the straight section to give it a little kick before the drop
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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It's actually quite cool how that system works. They pretty much have a magnetic spinning speed limiter on the trains, so they've tackled a problem which Maurer was looking at, back in 2009 when we were talking about certain spinning coaster elements like inversions.
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This is all great information, thanks.

What a great prototype, it will unique for years to come.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

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POV!



Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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Too bad it doesn't spin that much but I guess they already told us that it wouldn't spin fast.


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Let's wait for a video with people in it.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty


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Looks awesome, especially everything after the first launch. I think the finale after the second launch, although short, will be a very cool sensation with spinning cars. And yeah it's true it doesn't spin too much, but I think the objective of the spinning on this coaster is to achieve different angles and experiences for the riders, not so much to add a new dimension of force. I also think it might spin more with riders on board. This is going to be a wonderful addition and I reeeeaally need to hit SDC soon lol.
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There's also this rear-facing POV.



Interesting note about this POV, when the ride stops on the first launch (and i think you hear it abit in the forward POV), you can hear the words "ready for launch", just before the ride launches off.

Also, here are some screen shots from the well themed station and queue line:

Image

Image

Image

Sources:

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The ride stops on the first launch because there was originally going to be a show building there but it got cut out because of budgetary reasons
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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The station is awesome.
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Silver Dollar City: So far the only park to f*cking NAIL steampunk.
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

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That station is fantastic - great job Silver Dollar City!
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We now have a full POV with the spinning in action:



Also enjoy this video of the queue line as well as some off-ride shots:


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I'm really curious on the first rider reviews. It looks like a fun ride, definitely spinning a bit better when it's filled with people!

(Now I do wonder if it's possible for them to "Disable" the spinning speed limiter for those special enthusiast club ERS's :lol: )
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