Okay, it is time for another update.
For this update, I will be showcasing some updates on the areas I showcased last time, as well as showcasing two new areas for the park, including a major coaster.
First off, lets start over at Port of Discovery. Since last time, after some feedback I received, I decided to redo the supports for the family invert. Also, more theming and buildings have started going up as well as construction on a restaurant in the area.
To end this area update, here's a shot of the entrance to Trainsylvania, the dark ride in the area. I would show you what's inside, however, with the upcoming Studios Pack DLC, I've decided to change the ride system to the trams tour system coming in the new DLC pack.
Next is the aviation centre. Here, i've put in more foliage and trees around the area as well as some more Buildings around the queue lines for the Sky Fly and Fly Rider attractions. I've also put in some details in the queue line for the Twin Bandit's Skywarp attraction, although, they are not clearly visible in these sets of images.
There is also this balloon ride which is located around the back of the area:
The final set of update images before we move onto the new stuff is from the main street area, where a toilet/first aid building has started construction, as well as a look at what was on the other side of the entrance square, which is a gift shop and a entrance to the Underground Railway, both still in construction.
Right, let's move onto the new stuff I haven't showcased before, starting with the biomes of diversity, a more adventurous area themed around different biomes. The main attraction is a family launch coaster which launches you through different biomes both indoor and outdoor.
The first section of the ride launches you inside a indoor building containing a Jungle biome and wintery biome.
The second part launches outside through two airtime hills (one of which is above the ride entrance), and two a small desert biome and a garden area before returning to the station.
The ride still isn't done yet in terms of it's theming as I will be put up a proper exterior for the ride building. But here's an interesting fact: Although not shown here, the rides queue line takes you underground. This was done in order to navigate the terrain and the coaster in the area. This area also contains a rapids and a indoor top spin, but they are not quiet done yet.
Now it's time for the main event. The first large scale attraction I will be showcasing that will be a part of Whiteland.
Allow me to introduce you to the Timber Giant, a large scale RMC wooden coaster inspired by the likes of Steel Vengeance, Wildfire, Goliath and many more. It is tallest coaster at the park with a height of 205ft, a top speed of 76 mph and a length of 5544ft. It also contains a first drop of 192ft at 85 degrees (would be 90 but the game won't allow that unfortunately) and three inversions (A Zero-G Stall, a Zero-G roll and a ???Step-Up Under-Flip??? inversion).
The ride also features a themed element at the bottom of the first drop. Although it was inspired by the recently opened Wicker Man at Alton Towers, the rides storyline is different. It is more based on a large wooden giant that has been roaming the area around Whiteland.
The coaster passes through the structure twice. Once on the first drop and another when it comes ride from behind the first drop. Each time it does, fire effects come out of it's body.
This image also shows a bit of the boat ride that was installed since last time, but that's for another day.
That's it for today's update. I'm not gonna to do any more until the new DLC pack arrives since there are elements of that which I want to incorporate into the park, such as the dark ride system for the Trainsylvania, adding the hotel part to the entrance hotel and many other tiny things which I haven't covered yet.
But what isn't tiny is what I will be showcasing in the next update, and it is BIG..... I mean really big. I'll just leave you with this image to give you a taste of what's coming.
Okay, it is time for another update.
For this update, I will be showcasing some updates on the areas I showcased last time, as well as showcasing two new areas for the park, including a major coaster.
First off, lets start over at Port of Discovery. Since last time, after some feedback I received over on another fourm, I decided to redo the supports for the family invert. Also, more theming and buildings have started going up as well as construction on a restaurant in the area.
To end this area update, here's a shot of the entrance to Trainsylvania, the dark ride in the area. I would of shown you what's inside, however, with the upcoming Studios Pack DLC, i've decided to change the ride system to the trams tour system coming in the new DLC pack.
Next is the aviation centre. Here, i've put in more foliage and trees around the area as well as some more Buildings around the queue lines for the Sky Fly and Fly Rider attractions. I've also put in some details in the queue line for the Twin Bandit's Skywarp attraction, although, they are not clearly visible in these sets of images.
There is also this balloon ride which is located around the back of the area:
The final set of update images before we move onto the new stuff is from the main street area, where a toilet/first aid building has started construction, as well as a look at what was on the other side of the entrance square, which is a gift shop and a entrance to the Underground Railway, both still in construction.
Right, let's move onto the new stuff I haven't showcased before, starting with the biomes of diversity, a more adventurous area themed around different biomes. The main attraction is a family launch coaster which launches you through different biomes both indoors and outdoors.
The first section of the ride launches you inside a indoor building containing a jungle biome and wintery biome.
The second part launches outside through two airtime hills (one of which is above the ride entrance), through a small desert biome and a garden area before returning to the station.
The ride still isn't done yet in terms of it's theming as I will be put up a proper exterior for the ride building. But here's an interesting fact: Although not shown here, the rides queue line takes you underground. This was done in order to navigate the terrain and the coaster in the area. This area also contains a rapids and a indoor top spin, but they are not quiet done yet, hence why they are not shown here.
Now it's time for the main event. The first large scale attraction I will be showcasing that will be a part of Whiteland.
Allow me to introduce you to the Timber Giant, a large scale RMC wooden coaster inspired by the likes of Steel Vengeance, Wildfire, Goliath and many more. It is tallest coaster at the park with a height of 205ft, a top speed of 76 mph and a length of 5544ft. It also contains a first drop of 192ft at 85 degrees (would be 90 but the game won't allow that unfortunately) and three inversions (A Zero-G Stall, a Zero-G roll and a ???Step-Up Under-Flip??? inversion).
The ride also features a themed element at the bottom of the first drop. Although it was inspired by the recently opened Wicker Man at Alton Towers, the rides storyline is different. It is more based on a large wooden giant that has been roaming the area around Whiteland.
The coaster passes through the structure twice. Once on the first drop and another when it comes ride from behind the first drop. Each time it does, fire effects come out of it's body.
This image also shows a bit of the boat ride that was installed since last time, but i'll be showing it in a bit more detail another time...
That's it for today's update. I'm not gonna to do any more until the new DLC pack arrives since there are elements of that which I want to incorporate into the park, such as the dark ride system for the Trainsylvania, adding the hotel part to the entrance hotel and many other tiny things which I haven't covered yet.
But what isn't tiny is what I will be showcasing in the next update, and it is BIG..... I mean really big. I'll just leave you with this image to give you a taste of what's coming.