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What are YOU doing in NL2 Right now?

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Post February 10th, 2018, 1:16 pm

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You can now sit and watch the excitement of people buying vacuum cleaners all day at Carpet World!
Attachments
Screenshot 2018-02-10 14.11.52.png

Post February 23rd, 2018, 4:45 pm

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Location: The Netherlands

Post February 23rd, 2018, 7:36 pm

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Post February 23rd, 2018, 8:34 pm

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Location: Hopkins, Minnesota, USA
I made a simple out and back woodie.
Image
Titan
Plantoris

Post February 23rd, 2018, 8:40 pm

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Can you let me test it? You can test my bootleg B&M dive machine in return.

Post February 24th, 2018, 8:53 pm

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I tried to make the sign like a mob in silhouette. I like it, and I like the very nonchalant Queuing and Height Requirement Station (QHRS).

I think I need to add stairwells to break runs, and I can move on.


Edit: And now the sign's been updated. Lol/smh
Attachments
screenshot-2018-02-24-19-16-14.png

Post February 24th, 2018, 10:29 pm

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New motorbike dive coaster for Jamp Up Land! It dives through the center of the original kiddie train ride.

bike dive.jpg

Post February 25th, 2018, 3:53 am

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Location: CA

Post February 26th, 2018, 9:39 pm

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Post March 1st, 2018, 12:58 pm
Dirk_Ermen User avatar
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cool5 wrote:

Kinda reminds me of the good ol' Line Rider.
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post March 2nd, 2018, 7:27 pm

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Post March 11th, 2018, 1:04 pm

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Post March 12th, 2018, 3:52 pm
mkingy User avatar
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Post March 18th, 2018, 7:14 am

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Post March 21st, 2018, 10:22 am

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Post March 28th, 2018, 11:47 am

Posts: 33
Points on hand: 4,301.00 Points
Working on a brand new Maverick coaster recreation. Could be useful for the Cedar Point Recreation. Let me know what you all think of this, along with suggestions of improving the coaster/scenery aesthetics.
Attachments
Heartline Roll.png
Maverick Overview.png
Passage underneath Lift.png
View From Station.png

Post March 29th, 2018, 9:16 pm

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Location: probably queuing for taron
But Maverick's heartline roll was removed before opening? Otherwise it looks good.
Last edited by Olmisery on March 30th, 2018, 10:59 am, edited 1 time in total.
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post March 30th, 2018, 7:46 am

Posts: 33
Points on hand: 4,301.00 Points
Olmisery wrote:
But Maverick's heartland roll was removed before opening? Otherwise it looks good.


I wanted this recreation to be a representation of the coaster with a much smoother heartline roll, rather than the real one that was removed. Anyway, thanks for the feedback.

Post March 30th, 2018, 11:00 am

Posts: 579
Points on hand: 5,955.00 Points
Location: probably queuing for taron
Still - it looks good. Those drop supports could use some flanges though!
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post March 30th, 2018, 12:03 pm

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Post March 30th, 2018, 7:32 pm

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Post March 31st, 2018, 8:15 pm

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I want to add a Traveler's Circle Swing ride, a old Ferris wheel like the one that use to be at the defunct Steeplechase Park, a hopefully scripted carousel and a few other early 1900s amusement rides.

screenshot-2018-03-31-21-46-37.png


screenshot-2018-03-31-21-44-48.png


screenshot-2018-03-31-21-43-06.png

Post April 4th, 2018, 8:25 pm

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My new flat ride! The Tumble Bug! Sign from supports is from Trackwalker.

tumble bug.jpg



Post April 5th, 2018, 8:31 am
Dirk_Ermen User avatar
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Location: Noord-Brabant, Netherlands
I spy a classic spinning woodie as well!
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post April 9th, 2018, 12:10 pm

Posts: 33
Points on hand: 4,301.00 Points
Hey guys! Here is my second update to my Maverick Recreation. I've recently added a few more scenery items, including the addition of TheCodeMaster's hydraulic launch section in the tunnel, which was better than wasting a lot of time trying to figure out the installation of the Intamin LSM kit that is supposed to be for this coaster. I also added tons of lights for nighttime operation. But it seems that the lights are a bit of overkill. Thus, here's two major questions you guys need to answer.

1. Should I add more scenery items (rockwork, fences, paths, buildings, queue structures, lights, etc.) to my project or leave it as is in the pictures below?

2. What options do you want for the coaster's release? (Choose a, b, or c. Highest tally is the one I choose!)
a. Daytime (Top image) (Lights illuminating the coaster and tunnel interior are deleted, but lights in the entrance and exit lines remain)
b. Daytime and Nighttime (Top and bottom image combined) (Lights illuminating the coaster, exit line, tunnel interior, and entrance line remain)(Day-Night cycle greater than 5 minutes)
c. Nighttime (Bottom image) (Lights illuminating the coaster, exit line, tunnel interior, and entrance line remain)(Day-Night cycle to less than 5 minutes)

Let me know of your answers to these questions. See you guys in the next update!
Attachments
Maverick Daytime.png
Daytime view (Lights in entrance and exit lines turn on when darkness falls)
Maverick Nighttime.png
Nighttime view

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