Yes it does. It just doesn't work in the same way as the old one. My new coaster uses the new track packager, and I have gotten 9 rates, so I assume that the new track packager is working. I will give a short tutorial on how to use this new packager.
1. Download the application to your NoLimits folder from
http://www.gravimetricstudios.com. It will be saved as "NoLimitsTrackPackager_v1500_Setup".
2. Open your NoLimits folder, where you should see a file named "NoLimitsTrackPackager_v1500_Setup". Open the file, which will launch the auto-installer. Follow the instructions, installing it to your NoLimits folder.
3. Once it has finished, you can now open track packages. To do this, go to your NoLimits folder, and open the folder that says "NoLimits Track Packager". Now, open the file named "NoLimitsTrackPackager". (it will have an icon of a green piece of track).
4. Now, the program should locate the NoLimits root folder. If it gives you a message "could not locate the NoLimits root folder!", then press "browse", and select the NoLimits Simulator program. Now, press "ok", and it will take you to the main Track Packager program.
5. on the overhead menus, choose "file", "open package", and select the .nlpack file you want to open. Once you have selected it, a checklist will open with the files that will be installed. Select "Ok", and the file will be installed to your NL folder.
6. I highly reccomend selecting "associate NLPack files with Track Packager", because that will allow you in the future to open packages by double clicking the .nlpack file rather than going through the process above from now on.
If you still think that the track packager doesn't work after this, you need a serious lesson in computing. [;)]
If you can't get it to work, you better make it work, because alot of the tracks in the future that use environments, 3ds, etc. will be using this track packager.