Can the devs make the editor more powerful to handle over 80,000 objects rendering? I do not use blender or sketchup and never will. I just push the game to its limits with custom supports and imported tracks and track connectors.
Can they? Yes. Will they? Yes. But only if every user had some reason to frequently make parks with over 80,000 objects rendering and if the devs also agreed it was a priority.
If I can run 20 Titan cards at once and run 10 Intel i9 CPU's plus 500GB of ram then maybe I can run my 27 mile long "I''m Sorry jet coaster at 100fps while supporting the whole thing? Maybe?