Hi! I'm hoping someone from a coaster company will read this.
This second top hat is designed for maximum hangtime, but what if the second top hat rolls back? Solution? LSM's and a small transfer in the valley. If a roll back occurs, the train will be gradually stopped with each pass through the valley. From there, it can be switched on the transfer, and given a slight boost back to another transfer on the main launch line, where it can be transported back to the launch pad for a re-calculated go!
I'm also thinking that this top hat would move 5 meters or so up and down like a trombone, based on computer calculations, to maximize hangtime. This could be done with a portion of slightly narrower gauge track that fits in to the hollow portion lower in the top hat, and is attached to the support structure that moves it. It would be done during the vertical section where zero G is experienced, thus ensuring the smoothest transition. I think most modern steel coasters have springs that hold the wheels tight on the track, and if it's fixed, again, it would be during the zero g section where it is most smooth.
Anyway, the main idea I'm hoping a company will implement is the transfer track for second element stall. It's probably not going to happen due to budget purposes, and probably not at 450 something feet haha. I think it would be awesome to see a 200 foot version though. I don't know if it would work with a catch car, maybe just LSMs, but I think so since the catch car track is just like a groove and the cable and catch car can be stored at the end of the launch until ready to meet up with the train.
In case you're curious, the main drop is 530 feet and it's actually pretty fast over the first top hat. Like, it's still a top hat, but fast enough so that the second top hat would be the main calculation point. I don't know, maybe that's too unrealistic with weather conditions etc, the first top hat would have to be the only calculation point. or maybe have both with the trombone slide? lol. That would be cool too, trombone slide top hat just by itself haha.
Here's the rest of the park I'm working on in case the reader is curious:
???Instigator - 200 ft drop, 80 mph RMC. I love how, exluding brake runs/lift etc, like 3/5 of it is in some sort of tunnel or support structure.
???Un-named B&M Wing - 206 ft drop, 81 mph, sick ass airtime hill where the right side is over the cliff.
???The Green One - 305 ft drop, 99 mph Intamin Giga. Bad ass ejector hill, floater hill, into giant 200 ft plus sorta Maxx force top hat with change direction teaser on the way down.
???We Can Fight - 535 ft with 530 ft drop top hat at 137 mph, into 455 foot inverted top hat, than a bad ass ejector hill, ejector hop, sick low ground grey out turn, two more ejector hops, and a turn into the brakes. It's actually a multi launch coaster, but only the first launch would be a rolling launch.
Thanks for reading, and have a great day!
- James