TNT is my spiritual successor to Full Throttle. I used the hill/loop combo element as a foundation and centerpiece for the ride and the small park it is in. The roller coaster features two launches, a reversing transfer table, and a section of the ride fit into a mineshaft/cavern.
TNT starts with a standing launch from 0-100km/h in just over a second. It then crests a circular airtime hill, producing intense negative forces for riders in the front seat. Riders are careened through a diving loop that hugs the cliff-side before sending the train up to the reversing table. After sliding across the table, the train is released backwards down a mineshaft. Riders are then flipped over one of the parks common areas (set inside a cavern). The roller coaster dips in and out of the cavern once more before hitting a rolling airtime hill. Already in motion, the train is accelerated once again before entering a circular loop, causing riders in the back row this time to experience the most intense forces. The ride finishes off with a linear induction motor break run over the crest of an airtime hill.
Still a pretty significant amount of things yet to do, but it shouldn't be long now before I can package this up.
Oh, and if anybody can and would be willing to help with cleaning up the look of the track I would really appreciate that. I used the light pattern creator to fill in the spine of the rocket coaster while running the x-car coaster over invisible track, thus completing the illusion of the full throttle track BUT that means all of the switches and transfer tracks have to be a part of the x-car track (otherwise they won't function) and thus sort of breaking the illusion.
For the majority of vantage points and from important angles like sitting in the front seat it is difficult to spot, so I wouldn't not upload the ride because of the mismatch, but putting on a better bandaid would definitely be preferable.