Dirk_Ermen wrote:
Jcoasters wrote:
It pulls a minimum of -1.5 Gs
The idea sounds fun, but minimum of -1,5g? That is a lot! I'd personally say, keep that as a max limit instead of minimum.
That is what the front and back rows pull maximum, the middle row is -1.1 G
First, you have the beginning, which starts out like a normal ejector hill, pulling -1.5 in the front.
Than you go into a +0.8 maximum (I'm pretty sure) section, a -1.0 (front row) and -0.9 G (backrow) section during the middle of the roll, back into +0.8 (pretty sure), and an exit of -1.1 G with -1.5 in the back.
There are some intense lateral G's, with the beginning and ending areas being the most intense and -1.3 G lateral I think.
You can watch the video above for the G forces!
It would be very intense, but I think it would be a great element haha. I mean, I'm sure it would be kind of like the Skyrocket II/Superman clones from Premier, but faster; and with less duration between the roll and hill portions.
The best element on the ride would probably be the Vertical Airtime hill spike. It pulls -1.5 G's in the back, and then you enter into a mini 0 g reverse spike. I think it would be fun to be at 0 g ,looking down into a vertical airtime hill. The back row gets pretty high up there dude.
I'm sure someone else has made something similar in NL, I'm mostly just here to hype my new ride haha!