Board index Roller Coaster Games No Limits Coaster Loops

Loops

Discuss anything involving No Limits Coaster Simulation.

Post April 21st, 2004, 11:32 am

Posts: 41
Points on hand: 2,417.00 Points
Location: whitburn, scotland, United Kingdom

HAS ANY1 GOT ANY LINKS TO TUTORIALS ON HOW TO MAKE LOOPS AND CORKSCREWS ( IM JUST NEW TO NL)

Post April 21st, 2004, 12:02 pm

Posts: 41
Points on hand: 2,417.00 Points
Location: whitburn, scotland, United Kingdom

infact come to think of it i need tutorials on supports 2

Post April 21st, 2004, 12:13 pm

Posts: 235
Points on hand: 3,741.00 Points
Location: Indianapolis, IN, USA
first try reading the help file that comes with the game. the only way to get good at inversions is to practice. i can't think of any specific tutorials for loops and corckscrews... good luck w/ your building! [;)]

Post April 21st, 2004, 12:16 pm

Posts: 235
Points on hand: 3,741.00 Points
Location: Indianapolis, IN, USA
for supports, there are a few good articles on support construction here at wws. i would suggest just browsing through those real quick to see if you find anything that will help. again, the way i figured the game out was just to mess around with it. it's hard to use at first and takes a while, but nobody was a good builder when they first started!

Post April 21st, 2004, 6:52 pm

Posts: 1275
Points on hand: 3,816.00 Points
Location: Bay Area, CA

Corkscrews are easier than Vertical loops...all I doo is a sharp S Curve and raise up the middle of the S. I then change the banking until it's inverted and I adjust it until it's more round. I then hit the Con-Roll to make the transition uniform and smooth.
Thrills by the Bay - Your #1 News Source for Bay Area Parks!
http://thrillsbythebay.blogspot.com

Post April 22nd, 2004, 12:09 am

Posts: 37
Points on hand: 114.00 Points
Location: Auburn, Wa, USA
Hey I never though of doing it that way. I just end up bubberbanding the track around forever until it just kinda gets there.

Post April 22nd, 2004, 7:21 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Using that way won't get a realistic shape though. For B&M corks use three segments, the entrance, the spin, and the exit. For Arrows use four segments or they won't be as perfectly banked as real Arrow ones. For loops, make one segment for the entrance that gets a little steeper than vertical, have a section for the top, then have the exit a mirror image of the entrance.

Post April 22nd, 2004, 7:48 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,554.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

For my loops, I only use one track node. Unless it turns into the loop rather than straight in to the loop, Its hard to explain how, but if you download my track "British Steel" (sorry can't provide link, because the school computers are crap) Then you can look at the loop on there and see how to make a really smooth loop.

Post April 22nd, 2004, 4:19 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

2 segment loops can have quite a bit of pumping though, and won't be shaped as well as realistic ones. Especially on inverts.

Post April 22nd, 2004, 4:37 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
i should build loops with 2 or 3 segments. with 2 segments are quite easy to build, with 3 segments are a little more difficult.
i should try, and look what you can easy build.
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post April 22nd, 2004, 6:42 pm

Posts: 132
Points on hand: 2,523.00 Points
Location: USA

Post April 22nd, 2004, 6:50 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,554.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Originally posted by coasterman1221

In NL they should have preset loops like in HR.


erm, ya. NL does have some pre-fab loops [:p]

Post April 22nd, 2004, 6:52 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,554.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Originally posted by IntaminFan397

2 segment loops can have quite a bit of pumping though, and won't be shaped as well as realistic ones. Especially on inverts.


Are you kidding!? lol. Its best for inverts, because you can create a loop that is tighter at the top, with less effort :D

Post April 22nd, 2004, 7:03 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

yeah and then ride it in back seat, the pumping will most likely be pretty extreme [;)]

Post April 24th, 2004, 3:56 pm

Posts: 197
Points on hand: 3,829.00 Points
Location: Colorado Springs, Colorado, USA

Jeez, why make your own loops? I just insert a loop element when I want a loop. If I want a tighter, looser, narrower, and/or wider loop, I just edit the prefab one.

Post April 24th, 2004, 4:58 pm
GRIM.657 User avatar
Premium Member
Premium Member

Posts: 1532
Points on hand: 5,299.00 Points
Location: Austin, TX



Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post