thanks ... that really has helped ... will post track on here soon
tony
Originally posted by RCFlyer
You would have an easier time making a 2 sided texture in Max. There seems to be a problem with Anim8or properly pplacing the 2 sided material intructions in the 3ds file upon export. There are work arounds of course, but they are somewhat a pain. Max is not all that hard, and this sort of object can be made in under 5 minutes, if you are going for what I think you are going for. Since you did not reply to my other question, I am going to assume that you are making a spere that has an opening on both ends for the coaster to pass through. If you actually want a more hollow sphere, the easiest way would be to create a spline that is basically the inner and outer wall of the spere, (This could be made with as little as to arcs that connect on the ends) Make sure the arc is not a full 180 degrees though so you create the "holes" to pass through. Make sure the arc does not rest on the zero line (drawing a circle as a guide would be very helpful) and then move the pivot point to the zero line. Then simply lathe the spline from the modifiers rollout, and voila, you have your 2 sided sphere. Then you just have to texture it. The easiet way would be to create a multi/sub-object material and assign the faces of the object the appropriate material ids. That way you avoid the duplicate verticies from having to detach the inner wall so you can make it black.
Another method would be to create a sphere, and then make a cylinder that passes through it, and then do a boolean subtraction (compound objects>boolean) to make the hole. Then you could texture it in the same maner by either detaching the inner wall textures, or by applying a multi/sub-object material and assigning the material ids.
I know it sounds like a lot, but this is all fairly simple and either method can be done in under 5 minutes (under 2 probably).
If you need any more help let me know.