ahhhhhh, you mean heartlining, you should have said so I try to use it sometimes, but it usually fails and I think that the ride seems to feel a little more intense if it pulls you in a direction rather than turning you in the direction.
Heartlining greatly improves a ride - and as Fornication Nation said it makes it smoother if done correctly. This is not all it does however, as in the new 1.5 Update the G's will be read from a heartline, and not from the actual rails. You are better off learning how to heartline now, as the new update will read G's very differently. I also think a properly heartlined coaster is much more realistic than one that isnt actually heartlined. While gouldy said it makes it less intense, if you use speed well, you can give a great intensity and still hearline your coaster.
These are examples of heartlining, not slipping. Slipping is a less exaggerated form of heartlining, that you can find on most coasters. Mostly all steel coasters use heartlining to reduce lateral gs, but most woodies use slipping (Ghost Rider's first drop for example). I don't use heartlining on my rides, but mostly use straight bankings, and no lead in because I prefer being slammed with laterals [:)] Of course if I made a steel coaster, I would heartline.
Slipping and Heartlining are basically the same thing, just slipping is alot less extreme. What heartlining basically does is get the train rotating around a point from the riders heartline or sometimes headline, instead of just rotating around the track axis which would generate high laterals in corner entrances or pre-drops. Heartlinings around more than you would actually think too!
Right now Slipping and heartlining is just for show since the G read-outs are track-lined, not heartlined. But when 1.5 comes out non-heart-lined coasters are gonna suck. I try to slip/heartline all my steel coasters.
This isn't slipping really, slipping and heartlining is getting the trains to bank into a corner from a riders heartline, so the track will rotate around the rider, not the rider rotating around the track. At the moment NL reads G's from the track line, but in the 1.5 Update G's will be read from a heartline.
1.5 will read G's from the heartline?! awesome! another reason for me to get NL. Its annoying to see 2g laterals in a perfect heartline roll in HR, when there shouldn't be any lats.
But if it's possible for NL to have G-readouts from the heartline, wouldn't it also be possible to have a mode where tracks are edited by the heartline? i.e. the control-points are on the heartline and NL calculates the track around that line.
It would make designing so much easier, and more realistic.
where does it say 1.5 will read G's from the heartline? im not saying it wont, just wondering
Ya that is a good point, cause many people keep saying stuff like "Oh yea this will be in the 1.5 update" and "that feature will definately be in the new NL update!" It is kind of annoying because most of that crap is rumors and gets everyone hyped. I am not saying that 1.5 will feature heartline G stuff versus track Gs but some of this crap must be bull
Err, yea, pretty sure, it must of been one of the earlier coasters to utilize this technique, because its quite an old coaster, and its not like slipping and heartlining have been around for long.