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Post July 26th, 2004, 10:22 pm

Posts: 43
Points on hand: 4,520.00 Points
Location: Hanford, Washington, USA
Those who post woodies and other coasters with a lot of data/large filesizes, would be doing us poor schmucks on dialup a huge favor if they'd zip their rides up, this really cuts down the filesize, and doens't degrade the quality of the track at all...if ever there was a programmed format that goes well with how zipping works, this is one of them.

Post July 27th, 2004, 2:33 am

Posts: 454
Points on hand: 3,352.00 Points
Location: Leeds, United Kingdom
I agree, and for woodies please please please use the support optimizer! Theres a better version out now, it reduces filesize and increases framerates!

Post July 27th, 2004, 2:46 am

Posts: 43
Points on hand: 4,520.00 Points
Location: Hanford, Washington, USA
The support optimizer is a great idea, but there's one flaw in it that bugs me a little: it pokes the 4 x 4's through the handrails. No biggie, but it is an obvious thing and there's no way to correct it. For really big coasters, it's the only way to go, it really does cut down on the filesize and improves the framerate

Post July 27th, 2004, 9:58 am

Posts: 688
Points on hand: 4,164.00 Points
The latest version (1.3.2) fixes the handrail problem.

Post July 27th, 2004, 10:10 am

Posts: 43
Points on hand: 4,520.00 Points
Location: Hanford, Washington, USA

Post July 27th, 2004, 11:20 am

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

It would also be great if everyone noted if they used terraforming or not cause no limits always love up for me when i try to ride a coaster with terraforming lol

Post July 27th, 2004, 11:56 am

Posts: 43
Points on hand: 4,520.00 Points
Location: Hanford, Washington, USA
just came from Tia's site, v1.3.3 is out now for the construction kit...I have no idea what has been added or improved over v1.3.2 but I got it anyway and installed it

yeah the terraformer really causes problems for my computer, and the suggestion to use the auto-generator was a dud, it kills framerates even worse than doing it manually

Post July 27th, 2004, 2:34 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

hah yeah, if I download a track and try to flatten the terrain it does dittely squat. So I am forced to only ride coasters with flat terrain :(

Post July 27th, 2004, 3:54 pm

Posts: 43
Points on hand: 4,520.00 Points
Location: Hanford, Washington, USA
have you tried the remove data function in either tia's toolbox or the construction kit? you can remove all terrain data in both

Post July 27th, 2004, 6:11 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

naw, not yet, Ive only been using this for about 2-3 weeks now, this is the first time i have heard of those two things. lol

point me in the right direction?


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