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Head Scratching.

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 8th, 2005, 7:16 am

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Location: Stockbridge, Hampshire, United Kingdom
Hi Folks. After effectivley dismembering a members legs who was unfortunate enough to test my last design for me, I have condemmed the design and am now rebuilding a new coaster. I have a few questions:

1, My last effort pumped considerably. Should I test each section as I go and ride it in shuttle mode to test for pumping? even though it will result in a crash..

2, How tall and fast should a B&M steel twister go? My last design was over 280ft! and maxxed out at 86mph! I have never seen such a coaster here in the UK. But looking at Dragon Khan it dosen't seem that tall..

3, How many G's can an average rider withstand? My last design rocketed Vert G's at over 4.7..

Any help would be appreciated.. Karl

Post April 8th, 2005, 7:51 am
gouldy User avatar
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1. Just connect the ride up in the editor and then ride it in the editor, thats what I do to test, well, actually, thats ALL I can do to test [lol] most people on the site know why hehehe. But anyway, I think thats the best idea, I don't think you have to open up the simulator every time you want to test a section, just make the section, then connect the ride up, then ride it in the sim, then make any changes needed, then disconnect it and build the next section [;)] then repeat lol.

2. 280ft is very tall for a B&M twister, I would set a limit of 200ft myself. I guess its your design though and if you can make it realistic then you can make it as high as you want, but in real life 280ft for a B&M twister ........ just can't see it happening.

3. Well, Rita at Alton Towers has a 4.7g helix on it, I've ridden it and it didn't feel all that much, so I guess 4.7 g is fine, I try to set a limit of 5 g's and any coaster of mine, but I like to keep the g's at around 4.5g's at their highest, if you can keep it so that the highest g's on your ride are 4.5 positive g's, then you should get good marks in that section of the rating. Make sure the other g's are realistic though, like the lats should really stick below 1g or above -1g, although its not so bad if you go to about 1.2g or -1.2g, I can't see many people knocking off points for that. Negatives g's should be about the same as lats, try not to go too far below -1g with the negatives, I guess -1.5 is about the limit for negative g's though.

Hope I've helped [:)]

Post April 8th, 2005, 8:00 am

Posts: 124
Points on hand: 3,142.00 Points
Location: Stockbridge, Hampshire, United Kingdom
Thanks bud! [:)]
Originally posted by gouldy

1. Just connect the ride up in the editor and then ride it in the editor, thats what I do to test, well, actually, thats ALL I can do to test [lol] most people on the site know why hehehe. But anyway, I think thats the best idea, I don't think you have to open up the simulator every time you want to test a section, just make the section, then connect the ride up, then ride it in the sim, then make any changes needed, then disconnect it and build the next section [;)] then repeat lol.

2. 280ft is very tall for a B&M twister, I would set a limit of 200ft myself. I guess its your design though and if you can make it realistic then you can make it as high as you want, but in real life 280ft for a B&M twister ........ just can't see it happening.

3. Well, Rita at Alton Towers has a 4.7g helix on it, I've ridden it and it didn't feel all that much, so I guess 4.7 g is fine, I try to set a limit of 5 g's and any coaster of mine, but I like to keep the g's at around 4.5g's at their highest, if you can keep it so that the highest g's on your ride are 4.5 positive g's, then you should get good marks in that section of the rating. Make sure the other g's are realistic though, like the lats should really stick below 1g or above -1g, although its not so bad if you go to about 1.2g or -1.2g, I can't see many people knocking off points for that. Negatives g's should be about the same as lats, try not to go too far below -1g with the negatives, I guess -1.5 is about the limit for negative g's though.

Hope I've helped [:)]

Post April 8th, 2005, 9:52 am

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Location: USA
You should be able to push positive G's safely up to 6G's. Zonga still pulls 6G's (used to pull 6.5 as Texas Tornado and Thriller) you can only hold it there for 1 second though.

Use your best judgement however.

6G's 1 second
5G's 1.5 seconds
4G's 2-3 seconds
3G's 4-6 seconds


So on. Obviously the more you go the less you can hold it. Also try to take into consideration the smoothness of the transition and the quickness. If its smooth and quick, it could be ok in almost every case. If its not smooth but quick, might not work too well. If its smooth and gradual, most likly its going to work but it wont be very intense.

Many, many ways to do things.


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