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Gigawave, major assistance needed.

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Post September 5th, 2004, 1:34 pm
Brtnboarder495 Premium Member
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I have been working on a short Intamin launced coaster about twice the size of Xcellerator. I need alot of help though heres a list:

1st stage:

testers/feedback

2nd stage:

heartliner

3rd stage:

auto-smoother

4th stage:

auto-flanger (after I add supports)

5th stage:

cartextures

6th stage: (maybe?)

objects (maybe?)

So first off I will need some testers, please list your email if your interested. Each person who contributes to at least one part of the project gets 50 points.

P.S the only reason I need someone to use the node-smoother, auto flanger and heartliner tool is because I am on a mac and these tools are not available to macs.
Last edited by Brtnboarder495 on September 5th, 2004, 1:35 pm, edited 1 time in total.

Post September 5th, 2004, 1:38 pm

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You know my email. Go ahead. I'll do all the tools for you. BTW, you use a mac? Damn, that must be hard, having to deal with things like be extremely limited on tools. You don't even have a track packager.

Post September 5th, 2004, 2:52 pm

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Post September 5th, 2004, 2:53 pm

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Post September 5th, 2004, 3:11 pm

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Post September 5th, 2004, 4:41 pm

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Post September 5th, 2004, 5:27 pm

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Post September 5th, 2004, 6:24 pm
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Thanks for all the help guys! So heres the current rundown on the jobs according to my knowlegde:

1st stage:
testers/feedback:

stratacoaster16@yahoo.com

2nd stage:
heartliner:

davieschemical@gmail.com

3rd stage:
auto-smoother:

roelflipzuh@hotmail.com


4th stage:
auto-flanger:

roelflipzuh@hotmail.com

5th stage:
cartextures:

FatalActions@gmail.com


6th stage:
objects:

OPEN

7th stage:
supports:

OPEN

NOTE: Coasteragent99 and E-Man, I need your E-mails please! Otherwise you wont be able to help!

Post September 5th, 2004, 6:40 pm

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Post September 5th, 2004, 6:52 pm
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I would like to start testing now, so I will send the track file to you now SC15, check your mail. FN, the cartexture will just have to read GigaWave and be the hyper (intamin) coaster. Make it a cool type phase or font, make one slightly light blue, one a red with a hint of pink and one yellow. If possible make the wheels black with gray edges. Hope this isnt too dificult. The other jobs are on hold until the testing is done, then off to heartlining, so check your email and this topic often.

Post September 5th, 2004, 7:00 pm

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Yeah that shouldn't be too hard. Do you want the rolling surface of the wheels the standard tan/brownish color?
make one slightly light blue, one a red with a hint of pink and one yellow.

I don't quite understand this part. Do you want three cartextures with the text in those colors?

Post September 5th, 2004, 7:12 pm

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Gigawave

Tech - 7.0

Adr - 7.0

Ori - 6.0

I just rode the coaster and here is my review.

I feel it is a good start to coaster. It is going to need some smoothing on the turns and hills. Not very much pumping. You don't need to have 3 trains running. You don't have any MCB's and 3 trains is a serious push. Take one off and have two max. It has alot of potential but with the team you assigned it shouldn't be hard to achieve. Send me updates ASAP!


Justin

Post September 5th, 2004, 7:12 pm
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Oh, sorry, I mean like this:

Seat Color: dark gray
Restraint color: yellow
Car color 1: blue with some light blue
car color 2: reddish, pinkish dark magenta
car color3: a yellow with a little darkish shade in it

Is this more clear?

Post September 5th, 2004, 7:42 pm

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All those are colors that you choose in the editor, I need to know what color you want the text

Post September 5th, 2004, 7:59 pm
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silver would be great!

Gigawave

Tech - 7.0

Adr - 7.0

Ori - 6.0

I just rode the coaster and here is my review.

I feel it is a good start to coaster. It is going to need some smoothing on the turns and hills. Not very much pumping. You don't need to have 3 trains running. You don't have any MCB's and 3 trains is a serious push. Take one off and have two max. It has alot of potential but with the team you assigned it shouldn't be hard to achieve. Send me updates ASAP!


Three trains runs pretty smoothly, I mean I have never rode a coaster and had never not have to wait at the final brakes. But if you guys want to take one train off.... ok. About the turns, yes some could be a bit smoother, but there pretty darn smooth in my eyes. The layout itsnt terribly oringinal, but thats what the cartexture, and the flanged supports will be for, and possibly some objects. I think that pretty much, covers the main issues, but I will try to fix er up. thanks for your time.

Post September 5th, 2004, 8:01 pm

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Alright cool, I should have it ready by tommorow afternoon. do you have any preference on text style?
I'll make a few with different text.

Post September 5th, 2004, 10:19 pm
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Sounds real cool! Some kind of high tech text or sumthin like that shall work.

Post September 6th, 2004, 2:43 pm
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Post September 6th, 2004, 2:50 pm

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Post September 6th, 2004, 3:34 pm

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Post September 6th, 2004, 3:36 pm
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cool, dont rush your self, it doesnt have to be done until the track is ready to go.... which wont be for a little while. Oh and Matt the heartliner, track coming to you.

Post September 6th, 2004, 3:44 pm
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1st stage:
testers/feedback:

stratacoaster16@yahoo.com

2nd stage:
heartliner:

davieschemical@gmail.com

3rd stage:
auto-smoother:

roelflipzuh@hotmail.com

4th stage:
cartextures:

FatalActions@gmail.com

5th stage:
auto-flanger:

roelflipzuh@hotmail.com

6th stage:
object creating (maybe?)

OPEN

7th stage:
object placement:

OPEN

8th stage:
Final product check:

roelflipzuh@hotmail.com
FatalActions@gmail.com
davieschemical@gmail.com
stratacoaster16@yahoo.com

9th stage:
Official upload!

NOTE: Coasteragent99 and E-Man, I STILL need your E-mails please! Otherwise you wont be able to help!

Post September 6th, 2004, 3:57 pm

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I trust you will list all the member's names in the track info area?

Post September 6th, 2004, 4:49 pm

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Post September 6th, 2004, 5:10 pm
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