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NL 1.5 Released!!!

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Post September 29th, 2004, 4:58 pm

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i fixed it so it installed. great news, it overwrote my regname and key, thanks ole.

Post September 29th, 2004, 5:58 pm
Brtnboarder495 Premium Member
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Can someone please send some GOOD pix (maybe like 15-20) of all track types (excluding woodies) and cars and some other new features shown, I will donate 100+ points! This is greatly appreciated because I cannot DL the update (yep I am a mac user :/) E-Mail: Brtnboarder495@gmail.com

Post September 29th, 2004, 6:16 pm
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cjd,

You don't need to wait for a patch from Tia. All you need to do is correct the NL install path in the registry. Go here for the instructions: http://www.nolimitscoaster.de/troubleshooting.htm

Post September 29th, 2004, 6:43 pm
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Post September 29th, 2004, 7:44 pm
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Post September 30th, 2004, 5:13 pm

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The rail view being gone is my number 4 (and smallest) complaint about this update, and right now I have three other complaints about it. (Brace yourselves)

1) I will start by saying, that the update was WAY over-hyped and did not deliver anything worth mentioning. And by the way, before anyone starts to hit reply to me I will say this for the record: Shuttle coasters byte in real life as well as in the editor; so get don't even come to the defense of them. They are boring and kill riders waiting in the queue since there is only one train and takes forever to load and unload. Especially the same old design (like "Flashback" from SFOT) where you get pulled up backwards, released through the station, go into a cobra roll, loop, then up a lift and release to go backwards.

2) One of the designs in the update (Diving LIM) is actually a direct copy of "Mr. Freeze" from SFOT and it would be nice if they gave credit where credit is due instead of releasing it like it was some new creation.

3) The other gripe revolves around one word, "training". The training on this system is poor, as usual, and it is sad that the "non-accomplished designers" get no help except the phrase "practice makes perfect" ..... and this of course spawns the accomplished designers to look down their noses on those that do not have hours on end to sit and perfect the editor. New designers get no help or assistance, and while some folks are willing to test and make suggestions, it all comes down to the designer hitting the keys and clicking the buttons and without a good training module we all lose the potential to really perfect designs and continue on hap-hazarding posting stuff that really could be better with more competent training.

Let me give an example. Go to the tutorial site for NL and try to find the word "pumping". It ain't there. Why not? Why not tell folks about one of the most critical aspects of designing smooth coasters? It is a shame that training is not better organized is all I am saying.

All in short, 1.5 is a big time disappointment. If I had to pay for the update, I would have been furious.

OK, I'm done.
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Post September 30th, 2004, 5:19 pm

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hopefully the next update or a sequel to nolimits will feature more coasters too, like b&m flying or the flying dutchman, rocket coasters AND suspended swinging coaster.

I sort of agree with you though, this update was over hyped. They didn't even remodel all of the coasters which is a let down and all of the supports have to be the same color.

As for your help tutorial beef, I agree. A good helper within nolimits would greatly help new people to the simulator....but the reason why it hasnt been developed along with a few other things is probably because the game isnt backed by some big company like how RCT is with Atari and Frontier.

Post September 30th, 2004, 5:37 pm
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I would have to say your all being ungratefull, its free and its eomthing they do out of there own time, its not like theyer obligated to do it.

Post September 30th, 2004, 6:12 pm
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Originally posted by Fornication Nation

but the reason why it hasnt been developed along with a few other things is probably because the game isnt backed by some big company like how RCT is with Atari and Frontier.


Actually, Forni, NoLimits is sponsored by Vekoma now. Ole was payed alot of money to include the Vekoma Motorbike coaster in this update. And 1.5 is only the fist part of the update. In the second part of the update, all of the trains will be taken to full detail. Also, Ole has already stated that suspended swinging coaster, 4d coasters, and flying coasters will be included in NoLimits 2. Quit being so ungrateful and enjoy the update already. Would you rather have NL act like RCT2 and charge $20 for crappy updates that don't really add anything to the game? Ole, Tia, and randaltgenxr have been working on this update for a long time, and I think they did a great job. I for one am very pleased with the extras that have been added. Just look at this list of my favorite 1.5 features.

-Heartline g force readings and guide
-Integration of the terraformer and editor
-fixed blocking system
-Realistic tree sizes (not too small anymore)
-Improved random terrain generator
-Realistic Intamin track
-Ability to add track before the first section
-Shuttle coasters
-New track types (Intamin Inverted and LIM launched especially)
-Much better graphics

My only gripe is that the wood auto-supports bug which does not generate wide supports over terrained sections isn't fixed yet.

Post September 30th, 2004, 6:33 pm

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suspended swinging coaster, 4d coasters, and flying coasters


Oh man, that is a suprise. Looks like NL2 with have almost every feature SM already has, which is still on its first version. When will NL start getting some original ideas? Also i agree with TConwell. The update is a majour let down and unless the second part is something amazing, and doesnt take 2 years to make, and also have the amazing coinsidence of being announced just as SM release another update, i wont be happy...unless Ole pulled the plug on NL...maybe he will

Post September 30th, 2004, 6:39 pm
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One of the designs in the update (Diving LIM) is actually a direct copy of "Mr. Freeze" from SFOT and it would be nice if they gave credit where credit is due instead of releasing it like it was some new creation.

They couldn't do that because of legal reasons. I thought you would have known that. Also, I would like to point out that from looking at screenshots, NL looks way better than SM, and everything will be greatly better once they finish the remodelling of everything else. And edge, if your saying NL isn't original for putting those in, then neither is SM, after all RCT did it first.[:D] And, I don't think SM invented it. It's a freaking sim, enjoy the game already and quit complaining. The only disappointment for me was there was no on-ride music, I really would like that.
and one more thing, you didn't have to pay for the update, so it's alright. And as CJ said, by looking at it, it looks like a part 1 of a 2 part update. If we didn't wine so much, it wouldn't have been such a disappointment. So we brought it on our selves.

Post September 30th, 2004, 7:39 pm

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Argh! [:(!] Although I agree with some things, like that they should have added flying or suspended coasters, you people are not being grateful. There could have been just a "NL V 1.4" with the Vekoma Motorbikes and the NL team would have been backed the same amount by Vekoma. I also dont think that shuttle coasters are boring, as there is no wait in line. ([hello]) Shame, shame. [V]

Post September 30th, 2004, 7:45 pm

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Cool326 -- Of course I know about the naming thing. Duh! But why not design a different ride rather than a direct replication? I mean, think of this, how many shuttle coasters DID we need in this update? Apparently, one was not enough! It was a let down, period.

And Brtn and Silver ... your "ungrateful comment" is not only inappropriate here - but extremely amateur. This update has been hyped for months, and it is a tremendous let down. And, I assure they are not doing anything for free. This program is a gravy train for them because people like us suck it down and do not ask questions ... we just nod yes and write the check. They are in this for the business end, and I assure you the months they spent getting in bed with Vekoma are either really paying off now or they are about too. This is a business for them, period. Believing anything other than that shows your own ignorance to how they pay their bills.
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Post September 30th, 2004, 8:13 pm

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I dont know about all of you, but i personally am not disappointed by this update, yes it took a while, but its still an update and they did add things in that weve all wanted for a while now....but everyone has their own opinions, at least i know that im happy that i have some new things to tinker around with.

Post September 30th, 2004, 9:34 pm
cjd

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Originally posted by The Edge
Oh man, that is a suprise. Looks like NL2 with have almost every feature SM already has, which is still on its first version. When will NL start getting some original ideas?


Just for reference, Edge, exactly what do you think would be "original"? What is the point of adding a coaster type that isn't used in the real world? I would personally prefer to have Ole finish up with the coaster types that are actually used in the real world. The day that NL starts creating ridiculous coaster types like RCT2:WW and TT did is the day that I begin to lose faith in the NoLimits development team. As a whole, the only real major roller coaster types that NL does not have already are Kiddie Coasters, Arrow/Morgan Hypercoasters, 4D, Suspended, Flying, Water, Wild Mouse, and Air Launch.

Post September 30th, 2004, 9:57 pm

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Don't forget the Intamin Rocket Coaster (more the trains than anything) and the Giovanola hypers.

I think from what I have read in everyones responses (except for a few), is that they aren't saying that the actual update/simulator is bad but lacking alot of things that should a simulator of NoLimits quality should have.
No Limits is one of the best, top notch roller coaster simulators out there, but it is still missing alot of things before it can ever reach the number place ontop of the other sims out there. It has the potential and in the future more than likely will fullful everyones needs, but as I said before, the small developement team and such has probably hindered what could have come out of it so far.

Post October 1st, 2004, 6:18 am

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GRRRRR Image i saw it on the website but im a mac user. that makes me so MAD! why cant they put both versions out at the same time?

Post October 1st, 2004, 6:54 am
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Finally someone else who feels my pain. Ya it really sucks *** that they are going to release it about 1.5-1 week from now, even when they said that they would release them on the same day. What a letdown.

Post October 1st, 2004, 10:07 am
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Originally posted by Brtnboarder495

Finally someone else who feels my pain. Ya it really sucks *** that they are going to release it about 1.5-1 week from now, even when they said that they would release them on the same day. What a letdown.


They didn't said that they are gonna release it on the same day, i have rode that the mac version would be available 2 weeks after the pc version...

Post October 1st, 2004, 1:11 pm
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Dirk,
Actually Ole did say that both would be released at the same time in one of his progress updates, but then he changed his mind before releasing it.

Quoted from www.nolimitscoaster.de : "The new update will be free for all NoLimits customers thats for sure. It will be available for Windows and Mac users at the same time. The Windows version will get all the new features that were introduced in the Mac version, like the vertex panel and so on.
"

Just so you know. [;)]

edit - Another quote from the same page. "Since I abstracted the whole application, all new features which the Mac OS X version will introduce will also be present in the next windows update automatically. All new versions will come out for both platforms at the same time. The platform indepence is present on all levels, all file formats including track files, element files and so on will be the same for both platforms."

Post October 1st, 2004, 2:30 pm
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damn, i guess i have missed those parts :-Oh well...

Post October 1st, 2004, 3:09 pm

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Post October 1st, 2004, 4:07 pm

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Hmm, I'm getting used to it, not that dissapointing, but it's still missing LIM's and stuff. No hydralic launchers too... Oh well, I'll just use the tires to simulate them.

Post October 1st, 2004, 7:24 pm
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Yep a typcial American, ungrateful. Anyway Kev, any inside info on the release date of the mac version of 1.5?

Post October 1st, 2004, 7:27 pm
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How the heck should I know? [lol] I'm on the outside along with you.

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