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What do You Think?

Discuss anything involving No Limits Coaster Simulation.

What do You Think?

I like the whole thing better than the old one.
15
54%
The terraformer is better.
0
No votes
The terraformer is worse.
4
14%
The editor is better.
2
7%
The editor is worse.
3
11%
The simulator is better.
1
4%
The simulator is worse.
0
No votes
The additional coaster types are better.
1
4%
I like the new car improvements.
0
No votes
The brakes are better detailed.
2
7%
 
Total votes : 28

Post October 6th, 2004, 4:58 pm

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What do you think of the update? If you want to choose more than 1, say so in your comment[:)]
Last edited by spideyfan on October 14th, 2004, 4:11 pm, edited 1 time in total.

Post October 6th, 2004, 5:00 pm

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I really think the terraformer is worse[:(] Everything else is good.

Post October 6th, 2004, 5:04 pm

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I like the new stuff put into it, i also like how you can raise and lower land and change its type and stuff into the editor. Cus you can terraform while building you coaster instead of compleating you coaster, then putting it into the terraformer. IMO, its much better, and i hope NL 2 will be even better.

Post October 6th, 2004, 5:17 pm
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The editor is worse: theres crappy texture all over the place that just looks confusing, the plain green was far better......even though I did used to change it to blue hehe.

The terraformer is worse: although its easier to use......its CRAP! the old one makes for much better terrain and I'm going to continue to use the old one.

The simulator is worse: I used to get upwards of 20 FPS, I now get a maximum, a MAXIMUM of 2!

The additional coaster types are good even though it lacks some of the best coaster types such as 4D's. But I love the fact that it has real working launched coasters and shuttle coasters now, I just think they're fun to make [:)]

All the extra detail looks nice, but I reckon its probably whats causing my FPS problem, so I don't like the extra detail too much either....all in all, a pretty crap expansion of NL

Post October 7th, 2004, 9:26 am
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i hate the terraformer, it has been made more difficult and made that it should took WAY longer to create a nice terraformed terrain...

Post October 8th, 2004, 9:59 am

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i personally think its better than what it was, i mean it has its bugs but i still think its definitly worth it to have and play around with.

Post October 8th, 2004, 10:36 am

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I think overall it was a nice step forward...BUT there is still a ton of stuff missing from NL or stuff that still needs improving.

Post October 8th, 2004, 11:24 am

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Post October 8th, 2004, 1:48 pm

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Post October 8th, 2004, 3:01 pm

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Interesting - most all of the "feature X is worse because of Y reason" statements can be attributed to the person not understanding how something works or of a new bahavior.

Post October 8th, 2004, 4:07 pm
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No, stop trying to be intelligent or something [lol] I think you'll find that actually its because the terraformer is actually crap. The old one makes for much smoother terrain...bla bla bla, the one in the editor is actually poo

Post October 8th, 2004, 4:30 pm

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Post October 8th, 2004, 4:47 pm

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i have never actually used the terraformer from the previous updates so i wouldnt know, the only reason i used the terraformer in the new one is because it was right there for me to play around with, but in my little experience with the 'crap' one i find it to be a little hard to make nice rolling hills for my coasters, plus i never really found a good reason to use the terraformer anyways for other than the urge to add some nice lakes to my coasters to make it more thrilling. But all in all i found it to be a nice little adition on this update.

Post October 8th, 2004, 5:08 pm
cjd

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If I had it my way, the terraformer would have the old vertex options, but the new random terrain generator. As far as the editor goes, I like the terrain showing. There's just something I have wanted since the very start... a bigger template. I'm tired of having to squeeze everything into 1400 ft. I want to make out-and-back coasters. One thing that I absolutely love, though, is the integrating of the editor and the terraformer. As a whole, the update is much better than it used to be.

Post October 8th, 2004, 5:19 pm

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Hard to say graphically its very good!(for the additional coasters)
the supports are one thing that should have been improved(i would have preferd to have seen that implemented rather than boomerang/impulse mode) the terraformer is actually very good once you get used to it! if you want to get rid of the texture in the editor then turn it off!. I would have liked to have seen the option to lock vertices(ie SM) but maybe NL2 will rectify this. On a whole it's not bad but still lacks the features SM has. The one thing it does have is superb textures which I feel is the way SM should lean!.
So on the whole not bad but nothing outstanding!

Post October 8th, 2004, 5:48 pm
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Originally posted by gouldy

the old terraformer one makes for much smoother terrain...bla bla bla, the one in the editor is actually poo

i agree.

i think this updare wasnt that gr8... sure it had some bood improvements, but nothing revolutionary... i think it needs more sounds. it is very annoying having to put in a small lift enery time you want a sound for a lim. i also think that there should be much more braking options, and MUCH better supports.

Originally posted by riscit

Interesting - most all of the "feature X is worse because of Y reason" statements can be attributed to the person not understanding how something works or of a new bahavior.

eh? wtf does that mean? please use common english.

Post October 8th, 2004, 6:14 pm

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Originally posted by gouldy

The editor is worse: theres crappy texture all over the place that just looks confusing, the plain green was far better......even though I did used to change it to blue hehe.

The terraformer is worse: although its easier to use......its CRAP! the old one makes for much better terrain and I'm going to continue to use the old one.

The simulator is worse: I used to get upwards of 20 FPS, I now get a maximum, a MAXIMUM of 2!

The additional coaster types are good even though it lacks some of the best coaster types such as 4D's. But I love the fact that it has real working launched coasters and shuttle coasters now, I just think they're fun to make [:)]

All the extra detail looks nice, but I reckon its probably whats causing my FPS problem, so I don't like the extra detail too much either....all in all, a pretty crap expansion of NL


The editor is better IMO. You can simply turn off textures if you don't like the look of it (I did, having wireframe stuff over a more realistic looking ground doesn't fit my taste. Also, the trees won't match with the env sometimes, but you don't have to worry about the untextured ones.

I agree abit aobu tthe new terraformer-it needs more features to it-things like filter, adjust global height, etc, but it's used for quick terrain changes, like if part of you terrain eats the track due to a change you made. Major terraforming is not the job of the editor though.

You can change the crap framerates by changing the vertex engine you use. It's on max by default, but using the other one
can speed it up to the 20's like it did for me.

BTW, the detial is unbalenced, like for the B&M coasters. I heard that this will be fixed, but as of now, its kind of annoying.

Edit: Don't forget that the editors terraformer has no undo/redo.

Post October 8th, 2004, 9:14 pm

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Uhm. I have the feeling that a lot of you mix up the NL-Editor and the Terraformer. The new Terraformer has all the options the old one had (filters, adjust height, etc.) plus several new usefull tools.

So, the terraformer is actually better than before.

And then there's the option to adjust terrain directly in the Editor. This of course is WAY better than before, since you couldn't do it at all in 1.3.

Buster.

Post October 11th, 2004, 1:01 am

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sweet 1.5 is out, I need to go dig up my install disk and update, I heard there should be some big changes from 1.3

Post October 12th, 2004, 1:39 am

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Strange how so many people, if you asked them, would say that NL is the best sim out there, yet, theres always a plethora of "this sucks in NL, the update wasnt good enough, etc etc"

RiscIt was correct, people are reacting before they understand the update or the MANY integrated and subtle features. That or people just have already taken them for granted and dont even realize it ;)

1.5 is awesome. Editor is so smooth, so good looking. Functions better than before. Same for terraformer, though it needs a little re-learning, that never hurt anyone. Not to mention the new styles and such. Update packed alot into it. Considering the detail level that was put into this, anything further should just be a sign of things to come.

Post October 12th, 2004, 4:34 am

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I still have two complaints about it (used to be four).

1) I will start by saying, that the update was WAY over-hyped and did not deliver anything worth mentioning. And by the way, before anyone starts to hit reply to me I will say this for the record: Shuttle coasters byte in real life as well as in the editor; so get don't even come to the defense of them. They are boring and kill riders waiting in the queue since there is only one train and takes forever to load and unload. Especially the same old design (like "Flashback" from SFOT) where you get pulled up backwards, released through the station, go into a cobra roll, loop, then up a lift and release to go backwards.

2) The other gripe revolves around one word, "training". The training on this system is poor, as usual, and it is sad that the "non-accomplished designers" get no help except the phrase "practice makes perfect" ..... and this of course spawns the accomplished designers to look down their noses on those that do not have hours on end to sit and perfect the editor. New designers get no help or assistance, and while some folks are willing to test and make suggestions, it all comes down to the designer hitting the keys and clicking the buttons and without a good training module we all lose the potential to really perfect designs and continue on hap-hazarding posting stuff that really could be better with more competent training.

Let me give an example. Go to the tutorial site for NL and try to find the word "pumping". It ain't there. Why not? Why not tell folks about one of the most critical aspects of designing smooth coasters? It is a shame that training is not better organized is all I am saying.

Originally posted by riscit

Interesting - most all of the "feature X is worse because of Y reason" statements can be attributed to the person not understanding how something works or of a new bahavior.

And um ... that sounds like a reference to the "cause and effort" principles ... just done poorly. [:D]

All tied up, 1.5 is a disappointment, personally. If I had to pay for the update, I would have been furious. Although Real is correct that there are plenty of nice new things added in here, training of how to use them still falls VERY short, IMO.

OK, I'm done.

Post October 12th, 2004, 4:52 am

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^not to mention how much is still missing in terms of coaster types, trains, track styles...etc

and is it just me do other people notice that when riding a coaster with the intamin style two tube track it almost looks like it 'disconnects' at each peice?

Post October 12th, 2004, 8:32 am

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Originally posted by TConwell

[...] the update was WAY over-hyped and did not deliver anything worth mentioning.
[...] Although Real is correct that there are plenty of nice new things added in here [...]

So what is it? Nothing worth mentioning or plenty of nice additions?

Buster.

Post October 12th, 2004, 8:40 am

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I think he meant that the additions that came with the update were good, but the overall update was generally overhyped

Post October 12th, 2004, 6:24 pm

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Its only overhyped if you wanted something different from what you got.

I think alot of the update was out in the open, you pretty much knew what the big things were. So if you got hyped up, thats kinda your fault. If you hate shuttles (Which, to hate any coaster style is IMO childish, enjoy roller coasters, dont be so selective, too much out there to ride and enjoy) then you shouldnt have been hyped to begin with.


Also with training, shoot, sure ive spent oodles of time, but now, I rely on alot of side tools and such to cut my time in half. I can now spit out tracks really fast when I get movin on em. Considering I use everything from the smoothers in the CK to the heartline feature to some other tools, what I do isnt really that astonishing. The difference is that I build with those tools in mind, so things move alot faster.


I havent yet learned all with the new update...but Ill learn it when I need it. Till then, Im not worrying about it. (like the terraformer)

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