Board index Roller Coaster Games Hard Hat Area Cataclysm

Cataclysm

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 13th, 2004, 2:25 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Good news. All that is left for me to do is slap the final supports on the end of the ride. The oversteep strata coaster will be posted for your enjoyment TOMORROW NIGHT!

Here are a final set of teaser screenshots, which highlight some of the best features of the ride. Enjoy, and don't forget to check this coaster out tomorrow.



This is my customized station, made completely from regular supports. It really has a nice effect, don't you think?
Image

You've seen this drop before, but it's worth showing again. The height of this drop is 481 feet, with an angle of descent of 106 degrees. The speed at the bottom of this drop is 116 mph.
Image

The first overbanked turn, 225 ft with banking of 134 degrees. The supports on this section are as close to real as I could possibly get. I am very pleased with the results.
Image

Here's something I have not shown yet... the second drop. This tophat is a whopping 385 tall, and ends with a second oversteep drop of 100 degrees.
Image

The world's steepest non-inverted turn, 155 degrees at a height of 250 ft.
Image

The third hill, 197 ft tall, generating 3 seconds of airtime up to -1.1 g's. The customized tower supports on this are as authentic as you will find on any coaster. All the supports are based on those of Millennium Force, extracted by 2 months of careful observation of the real ones.
Image

This is a rather strange overbanked turn. It is only 90 ft tall, and turns 90 degrees rather than the traditional 180. There are virtually no positive g's going through it, so it is like soaring rather than turning around.
Image

The final teaser I will show is the exit from the midcourse brake run. This vicious double-down is the most intense airtime on the ride, -1.2 g's. This part throws you right back into the ride, after the midcourse brake lets you breathe a bit. After the double-down there is another airtime hill with 2 more seconds of fabulous floating. All in all on this ride, there is a total of 25 seconds of airtime.
Image


And so ends this preview. To see the end of the ride, which is a wicked finale if I do say so myself, check out the coaster tomorrow. till then, see ya'.
Last edited by cjd on October 13th, 2004, 3:57 am, edited 1 time in total.

Post October 13th, 2004, 12:16 pm

Posts: 947
Points on hand: 3,039.00 Points
Sounds good cjd, I hope this ride is better than Ultimate nightmare which was supposed to beat my Viper (Which it didn't, muhahaha [;)][lol])

I'll make sure to download and rate this one though, screens sure look promising. [pshades]

Post October 13th, 2004, 2:01 pm
Brtnboarder495 Premium Member
Premium Member

Posts: 2511
Points on hand: 5,367.00 Points
Looks real cool! Cant wait to DL, when 1.5 for macs comes out I will be sure to DL immeadiately.

Post October 13th, 2004, 3:47 pm

Posts: 394
Points on hand: 4,163.00 Points
Location: New Jersey, NJ, USA

Awesome looking, the drop looks amazing, not to mention the great support work you did on it from what ive seen. Should be pretty cool. Good Job.


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post