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new track packeger

Discuss anything involving No Limits Coaster Simulation.

Post October 14th, 2004, 5:37 pm
GRIM.657 User avatar
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the new version doesnt work. just thouhgt i'd tell ya'll before everyone d-loads it...

Post October 14th, 2004, 9:29 pm
cjd

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Yes it does. It just doesn't work in the same way as the old one. My new coaster uses the new track packager, and I have gotten 9 rates, so I assume that the new track packager is working. I will give a short tutorial on how to use this new packager.


1. Download the application to your NoLimits folder from http://www.gravimetricstudios.com. It will be saved as "NoLimitsTrackPackager_v1500_Setup".

2. Open your NoLimits folder, where you should see a file named "NoLimitsTrackPackager_v1500_Setup". Open the file, which will launch the auto-installer. Follow the instructions, installing it to your NoLimits folder.

3. Once it has finished, you can now open track packages. To do this, go to your NoLimits folder, and open the folder that says "NoLimits Track Packager". Now, open the file named "NoLimitsTrackPackager". (it will have an icon of a green piece of track).

4. Now, the program should locate the NoLimits root folder. If it gives you a message "could not locate the NoLimits root folder!", then press "browse", and select the NoLimits Simulator program. Now, press "ok", and it will take you to the main Track Packager program.

5. on the overhead menus, choose "file", "open package", and select the .nlpack file you want to open. Once you have selected it, a checklist will open with the files that will be installed. Select "Ok", and the file will be installed to your NL folder.

6. I highly reccomend selecting "associate NLPack files with Track Packager", because that will allow you in the future to open packages by double clicking the .nlpack file rather than going through the process above from now on.


If you still think that the track packager doesn't work after this, you need a serious lesson in computing. [;)]

If you can't get it to work, you better make it work, because alot of the tracks in the future that use environments, 3ds, etc. will be using this track packager.

Post October 14th, 2004, 10:26 pm
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it works very well, actually, I think its even Mac Compatible because they have a new file format for it. But I like the "old version" capability, hey cjd, I'll drop you a rate on your new ride.

Post October 14th, 2004, 11:08 pm

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It is not mac compatible, but the packages it creates are, and can be opened and installed with the Mac Pack Extractor: http://www.interfix.net/nolimits/

Post October 14th, 2004, 11:12 pm
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Post October 14th, 2004, 11:50 pm
coolbeans326 User avatar
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Originally posted by riscit

It is not mac compatible, but the packages it creates are, and can be opened and installed with the Mac Pack Extractor: http://www.interfix.net/nolimits/

well, hope you don't mind if I have that link in my cool links, do you?

Post October 15th, 2004, 12:23 am
cjd

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Originally posted by GRIM

really? it wont load env's for me...


It doesn't find the environments for me either. If you notice, I had to include the environment of Cataclysm in a separate folder because the package wouldn't find it. It's not a big deal, though. I'm sure Tia will find the problem and fix it in a heartbeat.

Post October 15th, 2004, 12:24 am

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Post October 15th, 2004, 1:02 am
cjd

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[sillyme] Why am I always the last to find out? Thanks, Buster.

<----- BTW, check out my new avatar! Look familiar?

Post October 15th, 2004, 1:05 am

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well, hope you don't mind if I have that link in my cool links, do you?


Welcome to the intarweb! You can link to whatever you want.


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