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Eurofighter - - station update - -

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 7th, 2004, 6:48 pm
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Hello everyone, I've been creating the last few weeks on a eurofighter coaster. This will be different then other but on some spots still the same. [:)] I used the swarchkopf track for the eurofighter. Looks way better then a B&m sitdown or a hyper coaster type. I Kept the cool Barrelrolls on the ride but i replaced the looping with a simple vertical hill, that will give enough ejector and floater. I also created 2 total new rolls for a coaster. I don't have a name for both yet but one is rolling in a helix upside down, drop and another helix. The second is kinda a zero g roll only then from 45 degree to 0 degrees.

Here is an picture from the whole ride:( pic size: 1280-1024)
http://members.home.nl/ermen.dirk/demo%20pic.jpg

N'joy allready.
Colours will be changed and of course supports will be added.
Last edited by Dirk_Ermen on February 2nd, 2005, 7:14 pm, edited 1 time in total.

Post December 7th, 2004, 6:56 pm

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Hey!! this should be a really kool i've been wait'n for something like this for a while now good to know that some one is working on one. here are some kool names for you inversion...the "Dirk-Roll" and the "Ermenizer". this should be a good ride.

Vandelay.Corp

Post December 11th, 2004, 9:28 am
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UPDATE:
I've finished the queue line, but i don't have a name for the ride yet... So the sign is now showing a logo i'm gonna use for my website.
Here's a picture: (pic size: 1280 - 1024)
http://members.home.nl/ermen.dirk/demo%20pic1.JPG

Post December 11th, 2004, 10:06 am

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InsertInsertthat looks great i can't wait till i'll seethe final one

Post December 11th, 2004, 5:01 pm
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[V] my next ride was going to be called the eurofighter also [lol]. Because it contained an extremely high g inversion that tiwsted in a very VERY compact way that only a eurofighter could pull off and it was going to be called a "typhoon roll" (typhoon because that is the name of the eurofighter), looks a little like you got there first though hahaha. I'm still going ahead with my ride though, I'm going to start making it as soon as I get my new computer after christmas.

This looks cool though dirk [:)]

Post December 11th, 2004, 5:50 pm

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I believe that he was probably inspired by this which I started a few months ago :)

http://nldc.interfix.net/p120

More madness to follow after that I have done there.
BTW I wasnt trying to hijack your topic Dirk ;) PRoject looks good. Id like to see more of these rides myself.

Post December 11th, 2004, 10:16 pm
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to be true, i was really inspired by ur ride. [:)] I noticed that more people started to create an eurofighters so i though. I'll build one too[:)] And as you can see it comes out pretty neat allready [:)]

Post December 12th, 2004, 5:20 am

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Don't forget my vil-svinetInsert
i can't wait to ride all the eurofighters

Post December 21st, 2004, 5:17 pm
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just to tell to everyone, i will put the construction temporary on pauze because some contests i'm working on. I will tell when i start again with construction.

Post January 10th, 2005, 12:56 pm
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project running again[:)]
Here's a new picture: http://members.home.nl/ermen.dirk/eurofighter-1.jpg
I tried to create some realistic gerstlauer supports. What do you guys think?

ps. Need 2 testers. Please no newbies, i'd like to have a good discription from how you like the ride. Not only: Good ride, well done. Also i'd recommer to have someone on msn. Easier for if i don't understand it really...

Post January 10th, 2005, 1:29 pm

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looks pretty good Dirk, cant wait tll you upload it! I would say i would test it but i dont really have experience with a Gestlauer ride so would not be able to rate that well! sorry. I will do it if noone else wants to in the next couple of days, its just it would be more reliable if you had someone that had actually ridden a Eurofighter! lol.

Post January 10th, 2005, 1:32 pm

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The element that the car is on in your latest picture looks amazing, i have done something similar on a B&M floorless, but i never uploaded cos it wasnt smooth!

Post January 10th, 2005, 2:31 pm

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hey i will test
pm me and i will give you my email!

Post January 10th, 2005, 4:05 pm
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Post January 10th, 2005, 6:08 pm

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Post January 10th, 2005, 6:12 pm
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Post January 14th, 2005, 3:27 pm
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New update: Check out my project page:
http://members.home.nl/ermen.dirk/Website/puc.html

I created a nice smoke tunnel to the ride, and added a concrete floor. Because the concrete floor i had to add also own footers.

Give your opinions. [:)]

Post January 14th, 2005, 4:59 pm

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Post January 14th, 2005, 11:09 pm
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ahhhh, now you know how to do smoke tunnels dirk. I hope the tunnel on my track is even half as good as that one! [lol] Looks nice [;)]

Post January 15th, 2005, 10:52 am
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gouldy, the tunnel for your track has to be covered with terrain [;)] and i need to play then first with anim8or more to get a good underground one.

Post January 16th, 2005, 8:37 pm
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After about 20 rides on the coaster i can finally tell some g force stats and i've finnaly thought about the element name of that roll down.

G stats:
Vert: +5.7 g
Vert: -1.8 g
Lats: 1.4 g
Acc: 1.7g

The name of that roll element down is:
Toxic Turn :)

Post January 16th, 2005, 11:49 pm

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Lol nice work i tryed a few of thems i like the tunnel and how the toxic turn looks i guess the tunnel will slow the fps down hahaha lol

Post January 16th, 2005, 11:59 pm
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well, actually the tunnel is still on a good fps. I don't really manage slowdowns...

Post January 18th, 2005, 12:43 am

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if u need a tester ill gladly do it, since u did test my ride....

Post January 18th, 2005, 11:42 am

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I thought you could get the g force stats by opening the track in the construction kit and going to the overview panel

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