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Virtual Rides No1

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Post December 30th, 2004, 11:46 am

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Hi all,
Just a quick note to let you know that tomorrow - Friday 31st December 2004 will see the release of the demo of Virtual Rides No1.
The game is being developed by Deadly Electronics.


The ?????????game????????? will enable you to design, build and experience your own and others fairgrounds and even become a ride operator for a day!

Features of Virtual Rides No1. (Full Version):


- 13 different kinds of rides (more will be available through updates / patches later):

Controllable:
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Shake R4 (Mondial)
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Shake R5 (Mondial):
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Breakdance No.1 (Huss)
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Breakdance No.2 (Huss)
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Top Spin (Huss)
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Shot'N Drop (Huss)

Top Star Tour (S&M)
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Inferno (Mondial)
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Topscan (Mondial)
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Frisbee (Huss)
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Booster (Huss)
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Take Off (Huss)

Magic (Huss)

Afterburner (KMG)
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Magic Arms (Waagner Biro)
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X-Force (DEG)
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Mondial Capriolo
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Non-Controllable:
Ghost Train, Ferris Wheel, Bungee, Chairoplane, Bumper Cars.


- All kinds of rides simulated physically correct
- Complex special effects like fog, fireworks, etc.
- Dynamic changing of day- and night time
- Dynamic weather effects
- Integrated Editor which easily allows you to create new fairgrounds

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- Easy to create modifications like own designs of rides with delivered tools
- Additional material downloadable through the website
- Peeps!

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Demo Information:

The demo available on 31st December 2004 will include 2 rides ????????? Top Spin / TopSpin (Huss) & Transformer / TopStarTour (S&M)

We hope that this will give you a taste of the simulation/game. More demos including other rides will be released through the year. The final project is due for release during 2005.


For more information and of course the demo download please visit the following links:

Homepage:
www.virtual-rides.net

Screenshots:
http://www.virtual-rides.net/modules.ph ... page&pid=9

FAQs:
http://www.virtual-rides.net/modules.php?name=FAQ


Thankyou for your time and we hope that you enjoy the upcoming demo.


Yours,
Andrew Wilson/Dragon2000 [pshades]




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Last edited by dragon2000 on October 28th, 2005, 2:11 pm, edited 1 time in total.

Post December 30th, 2004, 12:06 pm

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Last edited by DjJavixxxxx on September 9th, 2014, 10:18 am, edited 1 time in total.

Post December 30th, 2004, 12:07 pm

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Looks alright imo, seems limited to what you can actualy do. Really to me, it seems like one of those things that will be great for the first week, but then it will just get boring, but we'll find out i guess

Post December 30th, 2004, 12:50 pm

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Post December 30th, 2004, 3:03 pm

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Yes in the final product but we have not implemented them in the demo.

Post December 30th, 2004, 3:29 pm
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looks quite cool. I'll see what it brings tommorow [:)]

Post December 31st, 2004, 2:16 pm

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It is not planned to include any actual 'rideable' coasters however there may well be rollercoasters as scenery within the game.

Post December 31st, 2004, 2:18 pm

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If anybody is having problems with the game the following 'workaround' has been issued:

As it seems there is an error with the starter window on some machines . Until we find a solution here is a workaround:

Create a new text file.
Open it.
Copy the following text into it and save it:

acknex_dx8.exe vr.wrs -D DX_8 -D language_english -D demo -nx 128

Rename the file to "start.bat" (and put it into your VR directory).
To start the game double-click "start.bat".

This starts the game with DirectX 8.1 in English language.

To start the DirectX 9 version you have to use instead:

acknex_dx9.exe vr.wrs -D language_english -D demo -nx 128

Post January 3rd, 2005, 8:14 am
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i kinda like the game but it was first a bit searching to the control keys... They could have added something that tells you what keys control what on the rides... [:)]
When comes the full version out?[:D]

Post January 3rd, 2005, 12:00 pm

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uh, dirk, click the little 'i' icon. that shows te keys for the current ride

Post January 3rd, 2005, 12:14 pm
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oh, thnx... but i had allready figured out the buttons[lol]

Post January 7th, 2005, 1:58 am

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Originally posted by dragon2000

If anybody is having problems with the game the following 'workaround' has been issued:

As it seems there is an error with the starter window on some machines . Until we find a solution here is a workaround:

Create a new text file.
Open it.
Copy the following text into it and save it:

acknex_dx8.exe vr.wrs -D DX_8 -D language_english -D demo -nx 128

Rename the file to "start.bat" (and put it into your VR directory).
To start the game double-click "start.bat".

This starts the game with DirectX 8.1 in English language.

To start the DirectX 9 version you have to use instead:

acknex_dx9.exe vr.wrs -D language_english -D demo -nx 128



what about DX 9.c?

Post January 7th, 2005, 8:40 am

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I don't think so u need to rename it as acknex_dx9.c just let it there cause in the folder of VR you only see the _dx8 and 9

Post January 8th, 2005, 1:55 pm
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I was thinking, well, if I have Roller Coaster Tcyoon 3, what about this game makes it different?(Could you explain?)
But when the full release comes out, I'm probably gonna purchase the game, I love the crap out of flat rides.

Post January 9th, 2005, 7:07 am

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It will probably be way more realistic than RCT3, and it will have more detail on each ride, hence why not so many featured. It must be taking a long long time to do.

I love flat rides too! My faves are KMG afterburner and Huss Topspin(with working water fountains, its like a washing machine!!!!!!!)

Post January 9th, 2005, 10:44 am

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Post January 14th, 2005, 8:08 pm

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Just a quick note to say that the new Shake R5 Demo is now online on Virtual Rides!

The site recently held a ride 'skinning' contest and this was the winning entry.

Please visit:
www.virtual-rides.net

for more information.

Yours,
AndrewW/Dragon2000

Post January 15th, 2005, 12:51 am
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what extension format are the skin textures?
it would be nice if png's would work.

Post January 15th, 2005, 10:57 am
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dragon2000, i don't see any list of button operations this time[:D]

Enter: Restraints
Q: Big disc increase speed
A: Big disc Decrease speed
Z: Lock the big disc
W: Gondola arms increase speed
S: Gondola arms decrease speed
X: Lock the gondola arms
G: Swing lock
SPACE: Strobo light
M: Smoke

I guess that are the operation buttons. There are also too many light buttons so i'm not gonna call those

Post January 15th, 2005, 1:58 pm

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Full List:

Controls (German / US layout)

Y/Z - Toggle main motor
Q - Increase main motor speed
A - Decrease main motor speed
D - Slowly turn the main motor

X - Toggle cross motor
W - Increase cross motor speed
S - Decrease cross motor speed

G - Toggle gondola break

ENTER - Toggle safety bars

L - Toggle automatic / manual light mode

SPACE - Activate strobe light
T - Red light
Z/Y - Yellow light
U - Blue light
I - Green light
O - White light

N - Toggle gondola lights
B - Toggle back lights
V - Toggle logo lights
C - Toggle middle lights

M - Activate fog

F1 - Play jingle 1 (red alert)
F2 - Play jingle 2
F3 - Play jingle 3
F4 - Play jingle 4
F5 - Play jingle 5
F6 - Play jingle 6
F7 - Play jingle 7
F8 - Play jingle 8
F9 - Play jingle 9
F10 - Play jingle 10
F11 - Play jingle 11
F12 - Play jingle 12

BACKSPACE
- Take screenshot

Use the ingame menu to adjust resolution, camera angles and to see the extra
features.

Post July 6th, 2005, 10:31 am

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Hi all, just an update to say that:

July is video month! Every week on the Friday a new video of the game will be released.

Videos:
Week 1: Huss Breakdance No.2 - Now Available For Download!
Week 2: Mondial Topscan - Now Available For Download!
Week 3: Huss Breakdance No.1 - Now available For Download!
Week 4: Huss Magic - Now available For Download!

Get the videos here:
www.virtual-rides.net

Enjoy![pshades]

Post July 6th, 2005, 11:40 am
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Well, I don't know, you have some cool feautures, like the lighting and the strobe effects, but I think Nolimits Fair Ground might still have the better graphics.

Post July 6th, 2005, 12:18 pm
man

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Post July 6th, 2005, 12:21 pm
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shhh, I'm trying to get them to run it on Dx9 so that way PC users can get some cool graphics! But it does look like a far better game than NLFG, even though they have the better graphics.

Post July 6th, 2005, 12:25 pm
man

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I know its beter because you dont get one fair you have to use and more rides but yes I woulf think VR would be better with beter graohics

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