After all of the recent coasters that have been posted, I noticed that the ratings have gotten a bit crazy with what is "allowed" to be on a coaster of certain types and what isn't. i am a firm believer of putting unexpected surprises in coasters, and not always reading between the lines. I knew that it was time for a change. It was time to prove that anything is possible. Well, I have begun to make the single most original coaster in NL history... a melding of original and intense elements that would be completely possible on real coasters based on the g-force readings staying below the yellow.
The Specs:
Remember "Cataclysm"? It featured a 108 degree first drop. This drop was intense, and generated 3 seconds of airtime. The drop on that coaster was nothing. Hyper X will have a drop that tilts a full 180 degree drop. Rather than pulling out of the drop, you keep falling down, all the way upside down. Forget airtime... it is more of a bat-hanging-from-the-rafters effect with continued sustained g-forces of -1.4. This ride then has a completely original sequence of inversions, airtime, positive g's, a spiraling tophat, outside loop, a second 350 ft 90 degree drop, and intense turns, all without without losing any momentum. The pace gets faster and faster as the ride nears its end. The whole mess of tangled track will be packed into a surprisingly compact area with a massive enigma of supports holding it up. The ride is a blending of every type of coaster. It has some hypercoaster, some flying coaster, some mega-looping coaster, some wild mouse coaster, some vertical drop coaster, and some of my own special elements that you won't find anywhere else all blended into one super-coaster. This will be one to remember. I will post some screenshots as soon as more work is done on the coaster. My goal with "Hyper X" is to prove forever that in the world of coasters, there are NO LIMITS!