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Post January 3rd, 2005, 7:54 am
Dirk_Ermen User avatar
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http://www.coastercrazy.com/track_exchang ... p?tid=3339

Karreman, the guy that rated in dutch said:
The coaster is WAY too long and it has too many red g's.
I give a 6 for adrenaline cause it has speed.

Well, i agree with the too long but the red g's? Don't look at colours, look at numbers. Also only because a few red g's it doesn't mean rate 0.5!

Delete rating plz...

Post January 3rd, 2005, 9:23 am

Posts: 688
Points on hand: 4,164.00 Points
To me red g's are absolutely grounds for a 0.5, especially if they happen more than once. Can't say for sure about this one because it DOES NOT WORK. Vertical lift with acceleration < 1g == DOESN"T WORK!

Post January 3rd, 2005, 10:28 am
Dirk_Ermen User avatar
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it does matter what g'colour scale you use tyler. The NL default uses 5.5g red. While 6g is also survivable. And i know, my coaster didn't reached 6g or higher!
If you want to rate realistic on colours, use this g-scale then:
http://d1jlserver.dnsalias.net/CCDev2/p ... fm?fid=516

Post January 3rd, 2005, 11:00 am

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Points on hand: 4,164.00 Points
However, the number of rides with greater than 5.5g is vanishingly small, and most of them have a history of problems.

Post January 3rd, 2005, 11:20 am

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Location: Kettering, England / Northamptonshire, United Kingdom

The also have a history of awesomeness. Also past 12g is survivable, its not until the gforces get up to around 18g your body organs start to get torn out of place which will cause massive internal bleeding and death, however people have be known to withstand these forces, and lets not forget the little beatle in Brazil that can survive over 118g. So im not sure why you'd rate a track down for having g's below 6.5 As said many coasters have had g'forces this high, even though as unreliable as they might have been, there was never a fatality on them (due to the g'forces) so whatever

Anyway rating deleted


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