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Post January 25th, 2005, 10:10 pm

Posts: 8
Points on hand: 2,295.00 Points
Location: Portland, OR, USA
I don't really know what I'm doing... I uploaded this: http://www.coastercrazy.com/track_excha ... p?tid=6491 as a realistic track and was quickly bashed for everything about it. What, exactly, defines realistic? One of the complaints is that I have a LIM at 491 feet up. That's most definitely possible, I don't see why there's a problem with it. So does 'realistic' mean something a park would build, or just something that would work. Because that ride is realistic (just would cost a heck of a lot of money :p).

Post January 25th, 2005, 11:10 pm

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

The word "realistic" comes from the root word, real. As in, could be "really" ridden -- could be "really" built -- and most importantly could be "really" surviveable. Your reg Gs and collisions with supports would kill riders, thus negating it being surviveable. Brakes and stations should be straight pieces as well as LIMs and/or lifts ... in short, there is lots wrong with this coaster. Hope that helps.

Post January 25th, 2005, 11:26 pm
bockzilla User avatar
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Posts: 213
Points on hand: 140.00 Points
Location: Gurnee, IL, USA

Realistic is something a park or anyone could build. G-Forces must be in check, meaning no red g's and yellow only for brief periods. Also the support structure must be able to hold up the coaster in med/high winds. It must also pass any E-stop (Emergency stop) meaning the coaster should complete the track back to the station after being stopped. Please do not use this as an all encompassing list because there are other things that could be included. I just did not want to write a novel here.

Your coaster has red g's and sustained yellow g's which would hurt or possible kill someone. The support structure you used would not be sufficient to hold up that size of a coaster. Your coaster also failed the e-stop at the top of the lift hill by rolling back because the train did not have enough speed to make it over the next hill causing it to valley. There were also missing supports and supports that interfered with the track which would de-rail the train killing riders. Also there must be enough clearance between sections of the track that cross over each other. This can be easily checked with a tunnel test by making the section of track have tunnels and see if the track cuts into the tunnel of the track above or below. Your track fails this test in many areas which would cause riders to loose hands, arms, legs or heads or their life.

All in all it is not as bad as it may sound by my description of the coaster?????????s faults. It just needs some work. Do not be discouraged by the comments here. Most comments are there to help you build better coasters. I know some people have very strong opinions here and others just do not take the time to explain their reasons well. Just keep at it and very soon you will be building coasters that people will enjoy. I know this is a bit wordy but I thought you deserved a bit of good constructive criticism to help you on your way to being a good coaster designer.

Post January 26th, 2005, 1:33 am

Posts: 8
Points on hand: 2,295.00 Points
Location: Portland, OR, USA
>_>

<_<

Yeah, that was pretty bad. I actually took some time and tried to make a good ride and think I did something of a good job. Thanks for the help :).

Link: http://www.coastercrazy.com/track_excha ... p?tid=6556


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