Crud, my post didn't make it though. I'll try again.
Ok, I just finished the list. I don't have msn and would prefer using the wws chat instead of aim, that way, anybody here could join if they want to.
Anyways, here's the list.
<NL wishlist.txt>
>Better editor (I.E ability to adjust a vertex without messing up another part of it, like being able to adjust the length of a handle without messing up the pitching of it, also, built in tools, axis locking, more 2d cam options, like rotating, etc.)
>Muilti coasters per scene and bigger template (do not limit # of coasters per scene, there's no point, especially if we simply want to use certain coasters to make flat rides) Also, adding a function to walk on the ground would be nice (we can add in 3ds roads. Maybe allow use to define walkable paths like we would with coasters, instead of just allowing us to walk around randonly. then we don't have to worry about terrain, especially 3ds terrain)
>Animated 3ds, plus animated lights, effects (like smoke or fog), etc.
>Copy and paste supports and 3ds
>Redone B&M and steel looper cars (heard it's in progress)
>Invisible track (sounds dumb, but it can actually enable alot more things, like flat rides, etc., but only if we can import custom trains for them.) Also, allow use to control the orientation of the car, so we can make ferris wheels and stuff. Don't forget a muiltiple circuit function
>Custom train and track importing
>Suspendeds and bobsleds, maybe water coasters (for the water effects)
>Flyers, 4D's, and arrow hypers, maybe mine trains. Rocket coasters and strata coasters (just adjust train, launch and brakes. Adding a hydrolic launch would be nice too)
>Shadows casted on all objects, all objects produse shadows
>Light sourcing, placed in editor with controls over amount, color, etc. Include coronas. Soptlight type lights would be great too. Dynamic lighting for day and night would also help
>Ability to set whether water is transluscent or reflective (if both, use env map unless on a higher end card, map the 3d stuff onto the 2d surface, provide option of ripples distorting reflection and what's underneath the water, 3d ripples would be cool) and add Direct X for PC users (will allow for richer, and more detailed, and more realistic graphics) of course only if the stuff is coded in to make direct x worth while (realistic water reflections, reflecting areas on certain rides (PTC trains in particular)
>Improved sound effects. (for the wooden and steel train running, and the steel lift, others are fine)
>Specify support colors (better yet, use settings for them, like you do with track, that way you can change not just colors, but beams quickly. also, don't forget to allow us to select a color for the supports before building them)
>Better/more prefab supports, with the ability to customize them (so when placed, they're just like custom supports you can modify)
>Don't use color code to indicate segment type, support beam type, etc, instead, represent them with shapes and for color, use the actual colors of the track
>prog. meshing technique in effect for entire scene, so we get high polygon 3d trees, station & catwalks, etc, at least, don't make catwalks/station rails 2d. Catwalks should be attached to the track.
>Option to tweak physics (weight, friction, etc.)
>Support cap fix (connect beams properly in sim, also, don't render beams' caps if they cannot be seen)
>better element importer (if we make a straight track piece, horizontally, and import it onto a vertical track piece, it will get messed up. Might be fixed by synchronizing the origin/start of the element with the origin/start of the track)
>quick terrain tunneling, texture "spyraying" (gradients, we'll probably have a set of textures for a track, and then use the individually, then have the program perge them together, with gradients so part of a texture blends in to another)
>use special tunnel types for tunnel testing (the ones we have are too big to properly judge distances, collisions and close calls)
>train storages (not that important IMO, just if you feel like adding it in)
>rail view (just a variation of the fly by view, so we don't have to adjust the camera)
Oh yeah, you'll have to read it before you tell me what I forgot to add. [:)]