Hi guys,
I'm constructing a coaster that needs custom supports and due to the amount of polys, I want to place masked texture sheets in some areas with the supports drawn on. By this, I mean that the texture would comprise of a balck (or grey?) area which would be masked out so that the only part of the texture that would show would be the supports. I can do this fine in 3DSMax but when the textures are imported into No Limits, the background colour black is visible so the whole texture sheet is seen. Is there a way of using masked textures in No Limits, and if not can anyone suggest a workaround so that I can reduce the number of polygons for the supports?
Thanks in advance,
Ste.