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Quite unfair rating . . .

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Post March 28th, 2005, 4:02 pm

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http://www.coastercrazy.com/track_exchang ... p?tid=7072

I am a little disapointed by Tyler, his rate totally feels like an counter rate to get his own coaster on top again. I agree with some of his points, but with most I certainly don't agree. Underneath there is a argument text against some of his points . . .

- Force management
The coaster stays in green, if it isn't possible to get positive G's above the 4 then I think Tyler shouldn't ride a real coaster because almost all coasters top above 4 G's. Al the side G's stay between the + and - 1,2 G lateral. So I think that is not poolry managed

- Support Space
I tested all the supports within the editor, and all, but then I mean all, are within the margin of 3 meter above the track. It is not possible without doing weird things to hit the support on this coaster. A gerslaurer has high trains and a person never reaches above the headrest (or he needs a neck of 30 cm long)

- almost all are 180 degree turns
I counted all the turns in the coaster, these are the results of this count, please be amazed:
- 090 x 2
- 180 x 2
- 270 x 1
- 360 x 0
- 450 x 1
Also there are some S bends. I didn't count the bends between the brakes and the station because I think those don't really belong to the circuit, If that is, there is one more 180 degree and one more 90 degree bend.


- It is getting slow
Maybe it is something new, but by slowing the ride down, I have kept the G's into the good evenlope. In the end of the ride G's are still getting to 4 G positive, without brakes it would be six or more. Also I don't really think a ride is slow when it reaches the brakes with a speed of 65 km/h

- Some visible jerks
Maybe, maybe not, there are some yerks in the track but you don't feel it when you ride the coaster because of the high rotation point of the car. I think that is called heartlining. The only yerk that really is there is the one after the first midcourse brake. Whow that's quite a few . . .

- too many brakeruns
It is a realistic gerstlauer. I don't know if you have seens shots of the Typhoon in Bobbejaanland but that coaster has even more brakes. I think the brake runs are there to get some air sometimes in the ride. I also think there are not to many brakes. There is one point when you get to see a brake fast after the other and that is with the batwing element.


I hope you agree to remove his rate . . . It is quite unfair in my opinion. That the techical aspect isn't that balanced; OK, but the adrenalin factor a 3,5 is way below that it deserves, because of that I would like the rating to be removed, because of some brakes a rating of a 3,5 is not quite realistic. and the point of the turns is just untrue . . .
Last edited by Modelmaker on March 28th, 2005, 5:18 pm, edited 1 time in total.

Post March 28th, 2005, 4:20 pm

Posts: 1983
Points on hand: 3,285.00 Points

Yes, Tyler is one git. Im sure he usually doesnt rate this good. Only when his ride is at top of course! And the mods wont delete it as he has backed it up, tyler = 1 modelmaker = nill

Post March 28th, 2005, 4:40 pm

Posts: 91
Points on hand: 4,127.00 Points
I think his rate is totally out of bounds and as seen above doesn't make any sense . . .

and what does "git" means?!?

Post March 28th, 2005, 4:43 pm

Posts: 688
Points on hand: 4,164.00 Points
- Force management
The coaster stays in green, if it isn't possible to get positive G's above the 4 then I think Tyler shouldn't ride a real coaster because almost all coasters top above 4 G's. Al the side G's stay between the + and - 1,2 G lateral. So I think that is not poolry managed


Force management does NOT mean the absolute magnitude of forces only. Your biggest problem is that your forces weren't smooth at all. For instance, pulling out of the hammerhead, the vertical forces build smoothly to about 3.8, then drop to 3.2, then very quickly spike to almost 5. That's very rough on the back and neck. Also, many of your turns were overbanked, causing forces to the inside of the turn.

- Support Space
I tested all the supports within the editor, and all, but then I mean all, are within the margin of 3 meter above the track. It is not possible without doing weird things to hit the support on this coaster. A gerslaurer has high trains and a person never reaches above the headrest (or he needs a neck of 30 cm long)


Ever think to check to the sides?

As just one example of several:

Image

- Some visible jerks
Maybe, maybe not, there are some yerks in the track but you don't feel it when you ride the coaster because of the high rotation point of the car. I think that is called heartlining. The only yerk that really is there is the one after the first midcourse brake. Whow that's quite a few . . .


I stand by my statement. This ride isn't very fluid or smooth. Not bad mind you, but no where NEAR what can be acheived.

- too many brakeruns
It is a realistic gerstlauer. I don't know if you have seens shots of the Typhoon in Bobbejaanland but that coaster has even more brakes. I think the brake runs are there to get some air sometimes in the ride. I also think there are not to many brakes. There is one point when you get to see a brake fast after the other and that is with the batwing element.


Your ride has a brake every 15 seconds or so. I don't really care if it's "realistic" or not, it negatively impacts the ride. Besides, how realistic is a 6000ft long Eurofighter in the first place? Also, it would have helped if the brake runs wern't so long. There is no need to have a 20m brake run when you have a 2 row train doing only 35km/h or so.

Post March 28th, 2005, 4:54 pm

Posts: 91
Points on hand: 4,127.00 Points
The midcourse brakes on a real gerstlauer coaster are between 12 and 25 meters. So the 20 meter brakes are not that bad to stay on that. When I want to create a realistic coaster it is also needed to check out the characteristics of a real ride from the contstructor. And then you find out that a gerstlauer coaster has a break every 10 to 20 seconds.

Also I have ridden the coaster again, and I don't see that G spikes with 3,8 - 3,2 - 5.0 . . . I know it counts up fastly on the end, but it doesnt drop between the 3,8 and 5.0 on my computer.

The supports are like a real gerstlauer, close to the track to create the experience of speed. Check out a real coaster of them and you will find out that it really is like that.

When I create a realistic coaster I try to keep the characteristics of the designer into the track, gerstlauer is such a designer with much of those characteristics that are kept in this coaster. And 6000 ft is realistic, to be more specific, there is a 5000 feet gerstlauer on the drawing board.

Post March 28th, 2005, 5:00 pm

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Points on hand: 4,164.00 Points
I verified the forces at 25% speed, getting over 80fps.

As for the brake run length, your're are WAY longer.

Look at http://rcdb.com/ig2229.htm?picture=21

The brake run there is like 8 or maybe 10m at MOST.

Sense of speed is on thing, but less than a foot to the side of the train == lawsuit waiting to happen. This is the last I'm going to say on this. You should be glad I took the time to look at your ride with a critical eye instead of riding it once and posting a one liner and giving it a 9 like others have done on that track.

Post March 28th, 2005, 5:01 pm

Posts: 91
Points on hand: 4,127.00 Points
I've walked upon that brake run bit I'm an idiot, I know . . . but never mind . . .

I am really flattered you looked at it . . . not . . . grow up and be realistic. That the ride doesn't deserve a 9.5 I understand. But I think you're rate is the other extreme. It isn't that bad that it needs 3.5's . . .

Post March 28th, 2005, 5:09 pm

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Dude, my rate worked out to a 5.83. That's *ABOVE AVERAGE*. It takes a pretty decent ride to get even a 5 from me. You're the one pitching a fit, so don't tell *me* to grow up.

Post March 28th, 2005, 5:12 pm

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Post March 28th, 2005, 5:17 pm
Brtnboarder495 Premium Member
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I agree with Tyler's points, but a 5.83 is a bit low for the coaster's standards IMO. BTW guys, I believe only the mods+admins are to post here.

Post March 28th, 2005, 5:19 pm

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I do feel you (Tyler) did rate down slightly to get your track onto the top spot for this week, however its a good and well explained rate...damn these paradoxs. There is not much i can do about this rate, as it is well explained and what not, just maybe harsh...i'll leave this topic open for now

Post March 28th, 2005, 5:23 pm

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Points on hand: 4,164.00 Points
Oh come on Edge, you should know by now that I *always* rate harsh ;)

Post March 28th, 2005, 5:23 pm

Posts: 91
Points on hand: 4,127.00 Points
I think the explenation for the adrenalin rating is untrue . . . to many 180 turns and to slow is not true . . . so I can write a rating expleantion that doesn't make any sense and then give a coaster all a low rating and get out free with it. OK, I keep that in mind. It is really making me upset so see that he can make mistakes in his rating and doesn't have to rewrite it . . .

- almost all are 180 degree turns
I counted all the turns in the coaster, these are the results of this count, please be amazed:
- 090 x 2
- 180 x 2
- 270 x 1
- 360 x 0
- 450 x 1
Also there are some S bends. I didn't count the bends between the brakes and the station because I think those don't really belong to the circuit, If that is, there is one more 180 degree and one more 90 degree bend.


- It is getting slow
Maybe it is something new, but by slowing the ride down, I have kept the G's into the good evenlope. In the end of the ride G's are still getting to 4 G positive, without brakes it would be six or more. Also I don't really think a ride is slow when it reaches the brakes with a speed of 65 km/h


His adrenalin arguments aren't true as stated over here . . .

Post March 28th, 2005, 5:42 pm

Posts: 688
Points on hand: 4,164.00 Points
So you're saying it's not repetitive? ALso I said "roughly 180". It's a preception thing. There really isn't much variety. As for slow, the ride just isn't that intense, especially towards the end. It's again a perception thing, not something you can measure with g-forces or a speedometer.

Post March 28th, 2005, 5:49 pm

Posts: 91
Points on hand: 4,127.00 Points
I still count 3 around 180 bends when I take it looser (between 150 and 210 degrees). In comparisson with your new coaster (predator) there I count 6 180 degree bends. I don't exactly know why the rating should be such as low for this point. But maybe I have to be very critic at your coaster either when I am going to rate it. I don't really understand you, all persons that I spoke about this coaster think it is intense and pacing, and you think it is lame, slow and not thrilling at all. The arguments still aren't right and also the statistics are not with the statement . . .

I really hope you would remove youre rating and stay with an argument . . .

Post March 28th, 2005, 5:50 pm

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Points on hand: 4,164.00 Points
The rating is not going to be removed or changed in any way. Get over yourself and get off your high horse.

Post March 29th, 2005, 8:08 am

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Points on hand: 3,285.00 Points

a person who is deemed to be despicable or contemptible; "only a rotter would do that"; "kill the rat"; "throw the bum out"; "you cowardly little pukes!"; "the British call a contemptible person a `git'"

Thats a definition of 'git' for you

Post March 29th, 2005, 11:01 am

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Post March 29th, 2005, 11:10 am

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Location: USA
Sorry for chiming in...

Modelmaker - whats to get worked up about? Is that little jpg picture worth that much to you?

Also, you are getting far too techincal. Tyler was mearly being, as he said, perceptive. He wasnt getting as literal as you are, counting turn degrees and such.



This is the type of thing that ruins communities. This petty bickering over a score based on someone elses opnion. It sounds like to me you need to have a pride check. What you created and love and think is awesome, someone else may not. Everyones tastes/opinions differ.


This sort of thing almost makes me wish there was no "ratings moderation" for guests. Just let the mods check things daily/bi-daily and see for themselves without anyones input.

Post March 29th, 2005, 1:58 pm

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^While that is a good idea, with the tight schedules the staff here at wws/cc have it would be quite difficult to go through every track that is uploaded looking for bad ratings.

But as for the rating in question, like Edge said, Tyler explained in full why he gave that rating so the rating is not going to be removed.
However, if you two keep the back and forth bickering up, to make the situation a permenent fix the ratings by both of you on both tracks can be easily removed. [lol]

Post March 29th, 2005, 2:06 pm
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[lol] For once we side with Tyler, anyway, the rating is well built and explained so we're leaving itas is as the two prime mods and admins have already such so. Pardon the inconvenience modelmaker but such is getting your track up for critical review. You have to be able to accept all ratings, if and when they are well explained, as this one is here.


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