I am a little disapointed by Tyler, his rate totally feels like an counter rate to get his own coaster on top again. I agree with some of his points, but with most I certainly don't agree. Underneath there is a argument text against some of his points . . .
- Force management
The coaster stays in green, if it isn't possible to get positive G's above the 4 then I think Tyler shouldn't ride a real coaster because almost all coasters top above 4 G's. Al the side G's stay between the + and - 1,2 G lateral. So I think that is not poolry managed
- Support Space
I tested all the supports within the editor, and all, but then I mean all, are within the margin of 3 meter above the track. It is not possible without doing weird things to hit the support on this coaster. A gerslaurer has high trains and a person never reaches above the headrest (or he needs a neck of 30 cm long)
- almost all are 180 degree turns
I counted all the turns in the coaster, these are the results of this count, please be amazed:
- 090 x 2
- 180 x 2
- 270 x 1
- 360 x 0
- 450 x 1
Also there are some S bends. I didn't count the bends between the brakes and the station because I think those don't really belong to the circuit, If that is, there is one more 180 degree and one more 90 degree bend.
- It is getting slow
Maybe it is something new, but by slowing the ride down, I have kept the G's into the good evenlope. In the end of the ride G's are still getting to 4 G positive, without brakes it would be six or more. Also I don't really think a ride is slow when it reaches the brakes with a speed of 65 km/h
- Some visible jerks
Maybe, maybe not, there are some yerks in the track but you don't feel it when you ride the coaster because of the high rotation point of the car. I think that is called heartlining. The only yerk that really is there is the one after the first midcourse brake. Whow that's quite a few . . .
- too many brakeruns
It is a realistic gerstlauer. I don't know if you have seens shots of the Typhoon in Bobbejaanland but that coaster has even more brakes. I think the brake runs are there to get some air sometimes in the ride. I also think there are not to many brakes. There is one point when you get to see a brake fast after the other and that is with the batwing element.
The coaster stays in green, if it isn't possible to get positive G's above the 4 then I think Tyler shouldn't ride a real coaster because almost all coasters top above 4 G's. Al the side G's stay between the + and - 1,2 G lateral. So I think that is not poolry managed
- Support Space
I tested all the supports within the editor, and all, but then I mean all, are within the margin of 3 meter above the track. It is not possible without doing weird things to hit the support on this coaster. A gerslaurer has high trains and a person never reaches above the headrest (or he needs a neck of 30 cm long)
- almost all are 180 degree turns
I counted all the turns in the coaster, these are the results of this count, please be amazed:
- 090 x 2
- 180 x 2
- 270 x 1
- 360 x 0
- 450 x 1
Also there are some S bends. I didn't count the bends between the brakes and the station because I think those don't really belong to the circuit, If that is, there is one more 180 degree and one more 90 degree bend.
- It is getting slow
Maybe it is something new, but by slowing the ride down, I have kept the G's into the good evenlope. In the end of the ride G's are still getting to 4 G positive, without brakes it would be six or more. Also I don't really think a ride is slow when it reaches the brakes with a speed of 65 km/h
- Some visible jerks
Maybe, maybe not, there are some yerks in the track but you don't feel it when you ride the coaster because of the high rotation point of the car. I think that is called heartlining. The only yerk that really is there is the one after the first midcourse brake. Whow that's quite a few . . .
- too many brakeruns
It is a realistic gerstlauer. I don't know if you have seens shots of the Typhoon in Bobbejaanland but that coaster has even more brakes. I think the brake runs are there to get some air sometimes in the ride. I also think there are not to many brakes. There is one point when you get to see a brake fast after the other and that is with the batwing element.
I hope you agree to remove his rate . . . It is quite unfair in my opinion. That the techical aspect isn't that balanced; OK, but the adrenalin factor a 3,5 is way below that it deserves, because of that I would like the rating to be removed, because of some brakes a rating of a 3,5 is not quite realistic. and the point of the turns is just untrue . . .