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Post April 3rd, 2005, 5:13 am

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Hello everyone. I have seen some NL rides labeled as Fantasy in the exchange here and I was wondering - how do you guys rate Fantasy rides here? With Ultimate Ride, we rate Fantasy rides on smoothness and layout/theming, we don't count off for g forces. Is it similar to that? I need to know because my first NL ride might be a Fantasy coaster, though I will try my hardest to make it a Realistic.

Post April 3rd, 2005, 6:13 am
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A fantasy coaster is supposed to be coaster wich can't be put in a catory of already existing coaster,
G forces are usually rated, one needs to survive the coaster.

i hopes this helpes u

Post April 3rd, 2005, 6:48 am
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we rate in 3 categories:
- recreation
- realisitc
- fantasy

recreation:
The coaster is an real coaster and it's as much as possible accurate.

Realistic:
The coaster can be build in real, but it isn't. G's forces are all in the realisic limits. No collisions.

Fantasy: The coaster can't be build in real, the coaster has an theme like lava or ice. Or any other theming that is pretty dangerous to do in real.

Post April 3rd, 2005, 7:54 am

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Post April 3rd, 2005, 8:27 am
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Post April 3rd, 2005, 11:02 am

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A launched woodie is another example of a fantasy. (especially when you mix it with the lava)

Post April 3rd, 2005, 11:54 am
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or support in lava (especiaaly wooden), trees on the moon, woodies with multiple loops ect.

Post April 3rd, 2005, 2:30 pm
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woodies with multiple loops

If we can do one with one loop, what prevents us from doing one with two or more loops?

Post April 3rd, 2005, 3:22 pm

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Lol.

It's the corkscrews, barrel rolls, cobra rolls, all of the B&M crap on a woodie. Let's not forget overbanks. [:)]

As for trees on the moon, I'd consider the environment as fantasy rather than the ride.

Post April 3rd, 2005, 6:24 pm

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Sorry but why cant we do overbanks. Surely its justthe same as doing loops on a wooden. As long as these sections have steel support structure and stuff, what is wrong with doing that?

Post April 3rd, 2005, 6:56 pm

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Well, if you use steel structures it might work, but not sure how.

Go do it then, whatever. It's just not done on real rides. (don't think it is)

Post April 3rd, 2005, 11:41 pm

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Even though fantasy coasters are "fantasy", design techniques should at least fall within normal limits. For example, a nice space themed coaster is great --- but that same coaster going 200 mph which has 50 right angle (90 degree) turns is not gonna get a good rate. There have been too many designs out now that basically scrape the barrel of crap, so the designer may label them as "fantasy" in the hopes of getting out of designing properly. From my chair, a fantasy is defined as something that could not be built due to height, theming, architecture, etc. -- but I ought to be able to at least ride it without dying. Hope this helps.

Post April 3rd, 2005, 11:44 pm

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I think Intamin woodies could pull off overbanked turns.

I mean honestly, look at Balder. What, 80 degree banking ISNT enough?!

Post April 3rd, 2005, 11:45 pm

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Or an even better example is Hades. It supposedly has 90 degree banking

Post April 4th, 2005, 8:04 pm
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Yep, some woodies could pull it off, particularly the millenium flyer trains, those are buttery smooth. Thunder+Lightning Racers at Hershey are soo slick and smooth, it feels like any vekoma or arrow corkscrew. I cant speak for Intamin, but they seem to have the smoothness down, so I think that they could pull it off. That may be the next record broken, a 91 degree banked woodie. 91+ degrees is overbank right? Or is it 90? I think that IRL an overbank on a woodie could be done, its just that because people havent seen it in IRL, that they think its unrealistic. Think about it, 5 years ago, I doubt people thought that a 420 ft, 120 mph, hydraulic launch coaster was realistic.

Post April 4th, 2005, 10:23 pm

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Wasn't the first loop on a roller coaster on a woodie anyways?

Post April 5th, 2005, 6:42 am

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Post April 5th, 2005, 6:44 am
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no, its was somwhere in france, a really circle loop, with tons of G's even braking bones and stuff.

revolution was the first coaster with a modern "drop" shaped loop

Post April 5th, 2005, 3:14 pm
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Actually it was a mix, but mostly steel. There was a loop in a bunch of similar coasters known as "Centrifugal Railways" which was in 1865. Shortly after the first few runs, it was shut down due to lots of derailment.

Post April 5th, 2005, 3:34 pm
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wan't the first looping coaster loop the loop? in france, i guess that ride did reach 11g. That ride with the most g's every reached...

Post April 5th, 2005, 3:38 pm

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I wonder how that would rate on DjJavixxxxx's thrill meter [lol]

Post April 5th, 2005, 3:55 pm
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Post April 5th, 2005, 5:53 pm
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Nah, Dj would be like "rubbish, a ride should surely have at least 800 g's before it can be counted as thrilling, a 100ft drop into a 12ft loop? Bah, rubbish" [lol]

Post April 22nd, 2005, 1:58 am

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So basically I need to strive for realism with every ride? I think I can do that. I've been caught up in the Ultimate Ride mindset of building coasters for a long time now. It's time for a change I suppose.

Post April 22nd, 2005, 9:49 am

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Just do your best to emulate and take all the ratings with a grain of salt. Youll most likly get alot of "this isnt real at all!" andd crap like that.

Ive found that majority of people have no clue what realism is, its just what they hear from others and what they think they see.

Some people are the PURE realism people. Meaning, if a coaster company hasnt done it, neither can you. Basically leaving you to emulate their style, which I did for some time. Its a great way to learn.

But once you know their styles, its definatly time to start innovating. Plus you have the know-how to blend the style with your innovations.



But Id say the best peice of advice I can give is to ignore everyone for your first few designs. Look at what they LIKED isntead of disliked. Take what they liked, refine it, and throw in new things. Your smoothing/building will take time but will get better with practice and not doing the same things over again.

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