I had planned to not publish any photos of the layout until I was done and ready to upload, but I'm just so pleased with how it came out I had to show 'em
My concept on this ride is pretty original I think. It's really a looper in name only.
The train leaves the station and goes through a helix, then enters the first inversion, an inline twist.
After going through a diving helix, the train goes through the 2nd (vertical loop) and the 3rd and 4th (heartline loop) inversions.
Then it rips through a cutback and hi-speed cork. After a quick turn to bring it up to the lift, the looping portion of the ride is over. Now the REAL fun begins.
The train then goes up a 225ft lift hill. The total height difference of the ride is 284ft, from the top of the lift to the exit of the hi-speed corkscrew.
The "first" drop. 167ft into a small trench, the only terrain mod on the ride.
The train then goes over an airtime hill and curves down the hillside, and back up into the air through a quick directional change.
The second large drop, 169ft.
The train then rises through an upward spiral, and drops down the rides largest drop, which is 185ft. The bottom of that drop is 267ft below the lifthill crest.
The massive parabolic hill. Might not look like much, but it provides 4.3 seconds of perfect, slight negative g, floater air. It's just so utterly perfect.
The the train flies up into this corkscrew hill.
Hopping over the brakeruns.
The hillside curves, a brief respite from the intensity, to make the finale that much more insane.
The last straight drop on the ride, "only" a 116ft. To put that in perspective, in early 1978 the tallest coaster in the world (Loch Ness Monster) had a first drop of 114ft.
Horseshoe curve.
A final wicked climb, onto the brakes.
Check out how intricatly the brake runs flow through the rest of the ride. After a journey of 7244ft, you return to the station.
Now I've got to do the supports. With luck, this will go up Sunday.