how to realistically rate (how i rate):
first you must download the ride. although this should be obvious, some people DO rate without downloading. (lol)
then open the ride in the editor, look around to see if everything is allright, take a quick view of the track and try to find anything seriously worng (track not connected, lift not steraight, launch not straight, station not straight, breaks curved, etc) then ride the ride in the sim. first ride it from the front seat and look at:
banking: is it overbanked in places? underbanked in places?
g-forces: red g's make for bad rides. be sure to take off for them. yellow g's are safe unless they're sudden and hard. anything more than 1.5 negative g's is painful and unrealistic - nomatter what style. for wooden rides, the g's should be no more than 3.5 and no less than -.8.
bumps: a bump is a sudden, unexpected change in direction that would cause pain in real life. look out for these. they most often happen at verteces.
pumps: not very noticable from the front seat, but you will be able to see strong pumps. a "pump" is when the train seems to be oscilating up and down on one piece of track where it shouldn't be. they're most common in inversions and helices.
supports: there should be one support for every train - length if you look at real rides, the train is over at least one support at all times. on rides with only one car per train, you can spread them out a little more depending on track thickness but the same basic rule still applies. if there is less suports than this it is called "under supported". if there are more supports than this it can still be okay, but i consider it "over supported" when the train can be over 2 + supports at the same time. intamin supports are different. they, and arrow supports, use "box supports" which are basically like boxes stacked on top of eachother (see millenium force supports for an example). with box supports, the boxes SHOULD be roughly 15X15X15 feet. increasing by 5 in every direction after 250 feet tall so it looks like a pyramid on the bottom. (note: these stats are not 100% exact, it's just the best way to explain what i look for.) anything more than a box 20X20X20 at the top i consider unrealistic and lexx than 10X10X10 undersupported. wooden rides are generally good when it comes to supporting because of the automatic supporter in NL. however, with some coasters they are undersupported because of tracks beneath a section so that may require some manual touching - up.
collisions: if a track comes within the distance of a basic NL tunnel, it is a hazard for collisions. but the collision may never happen so i wouldn't take off too much for it. a collision where a support, trackpiece, other train, trees, or anything else comes in contact with the track or train is considered a real collision and a real danger. i often take off 1+ points for them depending on how bad the collision is.
lift speed: how fast is the lift? is it a 400 foot rise with a 2 mph lift? is it a 50 foot ride with a 16 mph lift? take notice because this can effect the tech score aswell. for rides 200+ feet, i like to have a lift 8-13 mph. for under 200 feet, 6-8 is good and under 50 feet, 4-8.
launches: there should be no more than 2.0 g's on a launch. if the ride has headrests then there can be no more than 4.0 keep in mind that launches don't feel good if they're too high. a 1 g launch is the same as you laying on your back, a 2 g launch is the same as you laying on your back with your twin laying on top of you. now, if you and your twin are both 200 pounds, that's 400 pounds of pressure your back has to deal with on the seat. so you can see that it's easey to get injured with a harsh launch. also, whiplash is very possible.
MCBR: if the track has a MCBR (mic-course break run) then you should see if it's straight, see if it can stop the ride in case of an emergency stop (E-stop) and see if the ride can make it back to the station if an E-stop is tested for. also, make sure the train isnt stopped by the break because of another train finishing the course further down the track. also make sure the mcbr is NOT speeding up the ride with friction wheels or anything. i consider a good speed for mcbr's 15-25 mph.
Jerks: a "jerk" is like a violent pump. it's not quite as drastic as a bump, but not as big as a pump. its in the middle. jerks mostly occur at transitions. a train could be jerked up to fast, jerked to the left or the right making it uncomfortable or painful for the rider. take of significantly for jerks because of how painful they'd be in real life.
DO NOT take off for using tools. most tools are hard to use and take time to get to know them. feel free to take off some points for using PREFABS THAT CAME WITH NL. don't take off too much if they fit the ride and flow nicely.
ADRENALINE: this is the easey one.
station: are you sitting in the station forever to start the ride? (measure time from when the lap bars / restraints close)
are you sitting at the breaks forever?
is the lift too slow? too fast?
do the elements suck?
does the train slow down over elements?
is the ride slow?
is the track really fast but the segments are too big, making the ride sem to drag out too long?
is the ride repetetive?
is the drop amazing? does the drop suck?
do you expect the tunnels?
are there any surprises?
do trees or landscaping add to the ride?
does 3d stuff and theming add to the ride?
is the ride too long?
are there a lot of break sections to keep slowing the ride down?
are the g forces in check? high g's make for an uncomfortable ride, which takes away from how fun it is, and if a ride isnt fun, then the adrenaline cant have been that great.
does the layout flow well?
ORIGIONALITY:
does the ride have elements you havent seen before or that are seldom used?
do the elements that are used and used often flow well together and are they used in neat places?
theming is a biggie here. the more theming, the better the rate if you ask me. just as long as the theming works well, isn't over-done, and is done well.
this is also where realism counts. if you have a b&m looping ride in the "realistic" catergory, then i expect to see something that looks as if b&m would make it. if it's in the "fantasy" catergory, i expect a b&m track, but it looks like b&m will never make it because of landscaping or the fact that the ride may not be built because of the style. if you have a b&m ride that's virtually a clone of batman, then i'd expect it to be "realistic" if not, then i;d take off for origionality.
you CAN have a ride with a layout that's used a lot, but have hig origionality because you themed it incredibly differently.
a top thrill dragster recreation is NOT origional because of how much it's been done
a Kingda Ka recreation is not origional either.
with wooden rides make sure they've either got one hell of a layout OR if they're styled after a certain roller coaster (cyclone style, twister style) use this as an accuracy rating. if the ride looks like the style is supposed to be then give a good origionalty.
if its a recreation, split the rate between how many other recreations there are of that ride, and the other half can be how accurate the ride is. if a ride is over-recreated (dragster and i bet kk will be) then the origionality half can overlap into the accuracy half to take off more. the other half of the "accuracy" rate can be a part of the tech rating because butilding it right is going to make it more accurate.
origionality is mostly up to you and your opinion.
other: "realistic" coasters are rides that look as if the company would build them.
"fantasy" coasters the rules still apply, but the company would never build the design for whatever reason. supports can differ in this one. you could have a b& m ride with intamin supports, etc, but real world rules still apply, it just doesnt have to look like something from the specific company. most terrain coasters should be considered "fantasy" because (unless the terrain was modeled after a real place) most likely it can't be built in the real world (at least not cheaply)
"recreation" is exactly that, you're building a copy of a real ride in NL.
do you like the builder? is he / she a jerk? feel free to take off points as you see fit (lol, j/k.. dont do that.)
DO NOT EVER give a low rate because someone gave you a bad rate.
rates like "wow that was really cool, you're the best" are invalid and should be deleted. you have to be descriptive.
should you choose to rate in english, USE REAL ENGLISH! rates like:
"dat wuz da shiznit yo. u da bomb make more." should be deleted because the rater is an idiot and can't communicate in the language he or she chose to do so in and therefore are invalid. rated in other languages are fine, if you can't understand them then go to a free online translator.
custom supports look great, but if a prefab support will work (will hold up the track) then there's no reason to take off for it.
after riding in the front seat, ride again in the back. also look for g forces - they change drastically between the front and back. middle seats will be fine if both the front and back seats are fine. and this time pumps, bumps and jerks will be more obvious.
don't take off points EVER if you don't like the colors or the name. unless of course if the name is "cactus land" and its a space themed ride. or if it's marked "realistic" and its a bright pink wooden ride. but i wouldn't take off more than .5 points for either. if the color is the problem, take off in tech because it's part of how the ride is build. if theming is off, take off from adrenaline because you expect a thrilling ride through a desert and you're shot into space instead. also take off in tech for that too because it's part of how the ride is built. no more than 1 point should be deducted.
add extra points in origionality and adrenaline for really good 3ds on the track. add extra origionality for 3ds not seen from the track (queues, paths, benches, etc)
if a ride just completely blows you away, you can rate higher in adrenaline and tech than it's really worth. example:
http://www.coastercrazy.com/track_exchang ... p?tid=7189
the ride had some small bumps and pumps, but the theming and everything else easily cancelled those problems out.
DO NOT EVER give a ride a rating of a perfect 10. a ride that deserves a perfect 10 is completely flawless, does not pump, has no bumps, is supported perfectly, has amazing adrenaline with no jerks, is 100% themed, is terraformed, has a realisticly long queue, has signs, benches, trash cans, fences, trees, other 3ds, etc. it would also have to beat every other ride in the world (not just NL) buecause the ride would be 100% perfect - and as we all know, the "perfect" ride wil never be built because of differing tastes.
have fun riding![:D]