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2005 Match-up Contest (Round 2) - RESULTS pg20

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Post April 27th, 2005, 7:34 pm

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On G-force limits. I'd say that they are about right for the contest, though I've heard of graphs that show Boss laterals that go nearly to 2 lateral Gs from someone who works at SFStL, one Tyrant from CoasterSims.

Post April 27th, 2005, 7:43 pm

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Originally posted by McFly

On G-force limits. I'd say that they are about right for the contest, though I've heard of graphs that show Boss laterals that go nearly to 2 lateral Gs from someone who works at SFStL, one Tyrant from CoasterSims.

I also remember hearing that the Legend was even more laterally powerful than the Boss. Since you've ridden both, is this true?

BTW, if a real coaster goes up to 2 lateral gs, then why can't a NoLimits ride?

Post April 27th, 2005, 8:10 pm
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????
Yes. It banks your track perfectly and heartlines it. Thats if you can use the program correctly, which isn't hard at all once you figure it out.


if only my AHG wasn't so screwed up[:(]

Post April 27th, 2005, 8:22 pm

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Originally posted by IntaminFan397


BTW, if a real coaster goes up to 2 lateral gs, then why can't a NoLimits ride?


Who says one can't? Really, try building a wild mouse ride with less than 1.5g lateral, and make it realistic and exciting. Just can't be done, because many rides can pull quite a bit of lateral G (ASTM standards allow up 2.5g for less than 2 seconds, and 3g for less than 0.5 seconds).

Post April 27th, 2005, 8:28 pm

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Yes, I'm aware of those standards...I posted them several times and unfortunately most members choose to invent their own imaginary g-limits instead. You can't even make a ride with over 1.5 lateral gs and not be rated down for it by one person or another.

Post April 27th, 2005, 8:41 pm

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Originally posted by IntaminFan397

Yes, I'm aware of those standards...I posted them several times and unfortunately most members choose to invent their own imaginary g-limits instead. You can't even make a ride with over 1.5 lateral gs and not be rated down for it by one person or another.


LMAO @ imaginary G Limits. go figure huh? For months and months people ask what the real limits are, we give them the standards used by the entire world pretty much, and they ignore it. freakin hilarious...

Post April 27th, 2005, 8:47 pm
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I think its because they are so used to NL's standards, which by default are incorrect. When people see something different it confuses them or makes them afraid. And that goes for anything in life, not just G's.

Post April 27th, 2005, 9:08 pm

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Now that I know what my compitition is like I think I can make it to the next round. Not that Tyler's track isn't any good but now I know how hard I have to work to beat him. Thanks for uploading early. [:D]

Post April 27th, 2005, 10:22 pm
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I say they totally rescript the G standards to fit the "ASTM" So people can stop bitching about g's.

Post April 27th, 2005, 10:48 pm

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what are the g force limits? i'd think you want us to keep them green but it has been said on here by certain people that g's on a woodie can go as high as 7.

Post April 27th, 2005, 11:01 pm

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Post April 27th, 2005, 11:28 pm
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^ once again, lol, why don't we just make a posty, and scream at every body who asks what are the g limits.

Post April 27th, 2005, 11:38 pm

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I really don't know what the big problem about laterals is. If the limit is 1.7, fine. It ain't hard to keep the coaster within that limit. Basically you can bank ANY coaster to have less than 1g easily. Most coasters you can get well below 0.5 even.

So, there might be rides out there that have up to 2g or even 7g (yeah, right) but this ain't interesting as this is a contest. The rules are set, deal with it.

Who knows, maybe in one of the next rounds we'll have to go below 0.7g lat and have every single hill pull between -0.2g and -0.3g vert. So what?

Buster.

Post April 28th, 2005, 7:58 am
cjd

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Okay, the limits here are based on the g's of real coasters. The vertical g's on wood coasters are almost never over 4, becauses the structure deteriorates so fast when put under too much stress. Also, think about the height of the coasters that are in this contest. The trains are really heavy because of the high speeds, so the structure is under enormous stress already. Besides, just because g forces are technically safe to the riders doesn't mean that they would be comfortable for the riders. There needs to be some really good padding to make 2 lateral g's comfortable for the rider.

I think the limits that I set for this contest give you plenty of room to work with, and fall within the limits of just about every wood coaster in existence. There are no wood coasters still operating with more than 4.5 vertical g's, maybe 2 or 3 with more than 1.7 lateral (not counting wild mouse coasters), and The Phoenix is the only one I know of with airtime more than -1.4.

Post April 28th, 2005, 12:44 pm

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He cjd:
another High neg. G ride that sustains is Thunder Run SFKK, Rampage and Megaphoba where are ones the have the really High Neg. G and High lats.

Post April 28th, 2005, 3:14 pm
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i'm having some internet connection problems today and i'm leaving the day after tommorow on vancation, i'd still hope that my internet isn't down when my track is finished...

Post April 28th, 2005, 3:30 pm

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I have a question: The rule states that the stationbuilding(s)has to be inside the marked area.

When I use the normal station, it IS within the area, but I want to build my own 3DS-station that is likely to be bigger than the area provided. Is that ok?

btw.:
Trackwork: 100% (6 hours)
Supports: 100% (10 hours)
Terrain: 0%
Theming: 0%
Textures: 0%

Buster.

Post April 28th, 2005, 3:56 pm
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Jeez, its a woodie, yet you took 10 hours for supports? I guess with the extra speed, the higher the lats which must mean loads of bracing. IT would be neat if NL2 based its wooden support structure off of G forces.

Post April 28th, 2005, 4:11 pm
cjd

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As long as the station building that is automatically created in NL would be contained within the "X", you can use as much 3ds outside of it as you want.

Post April 28th, 2005, 4:12 pm

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Well. I actually took the time to clean the supports. I used woodmagic with individual settings for each segment of the ride and switched OFF collisiondetection. then I went and moved the supports to different places, got rid of those causing tunelhits, got rid of overlapping structures under and near crossings, added supports to enhance the structure overall, etc. etc.

Now the structure is as good as I can get it without building it 100% by hand.

Buster.

PS: Thanx for answering cjd. I thought it was like that, just wanted to make sure. -off to building that thing now.

Post April 28th, 2005, 6:13 pm
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I emailed the Gravity group about thier g forces, and surprisingly, they answered back. But no answer was given, here's what they wrote.
Kyle,

Unfortunately, giving out these numbers would be like Colonel Sanders giving
you the recipe for his secret blend of eleven herbs and spices.

Sorry I couldn't help.

Chad Miller
Member/Manager
The Gravity Group, LLC

SO, what ever g force limits you guys choose is fine with me, I guess.

Post April 28th, 2005, 6:21 pm

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I've emailed Intamin, CoasterWorks, and a couple other companies which I forgot, and none of them will reveal their g limits, or the gs their rides produce.

Post April 28th, 2005, 6:24 pm
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^ and Intamin responded? WOw, I've emailed them billions of times, and they never respond. Anyways, I wonder why they won't reveal? Don't they all have the same basic standards?

Post April 28th, 2005, 7:20 pm

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Actually, I know someone who got Werner Stengel to give his limits, but they pretty much mirror those of the ASTM.

I still disagree with wooden coasters having less than 1.7 laterals. The Boss has up around there and thats not the strongest. Id say the strongest lats on a woodie might be on LoCoSuMo but others contest that Legend is right up there with that. And I know for a fact that LoCoSuMo has to pull over 2, it was MORE intense than any mouse ride I have been on to date.

Post April 28th, 2005, 8:00 pm
cjd

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The lateral g's on The Legend are intense, you feel like you are going to fall out of the train to the left coming out of the double helix. Actually, the extreme lateral g's are one of the primary reasons that it is my favorite roller coaster. I know that the forces are definitely over 1.5, and I'd guess they are around 1.7 to 1.8. This was the only coaster that I couldn't ride more than 4 times in a row because my sides started to hurt.

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