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2005 Match-up Contest (Round 2) - RESULTS pg20

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Post May 3rd, 2005, 6:04 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

There are no ties. Even if 2 coasters have the same rating, I still choose, (there was a 3-way tie in the last round), and if nobody from coaster's group submits a track, the would-be 9th place finsher will move on to round 3.

Post May 3rd, 2005, 9:44 pm

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA

Im all done Wasting Time

http://www.coastercrazy.com/track_excha ... p?tid=7395


damn, i forgot to name it (round 2). just let you know that this is my round tower cjd. sorry bout that.

Post May 3rd, 2005, 10:29 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
Umm....err, for some reason, the supports for the template aren't really there anymore on my track, it seems. The free nodes are still there, and I'm sure everything is in its place, but...is this a problem?

Post May 3rd, 2005, 10:37 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
OK, well, I've got a giant question. I posted the initial reply stating my opinion that 4-seat trains should have the option of being 5 or 6 cars, since the same liberty was allowed of the 6-seaters, which pace even faster (unrealistically, I might say) in NL. cjd replied, saying "Edited for between 5 and 6," yet apparently this was applied to the 6-seat trains, not to the 4-seaters of which I was speaking. I've designed my track as a 5-seat train, and now realizing this, the track is seriously injured by the stitch of 6-car trains which pace very slowly. cjd, you've done a fine job, but saying "edited for between 5 and 6" was taken the wrong way, as I thought it meant this rule was applied to 4-seat trains...no way I'm uploading something that paces extremely slowly just because of this.

Post May 3rd, 2005, 10:57 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Yes, when I said "edited for between 5 and 6", I was referring to the 6-seat trains having the 4 car option removed.

You better find something to do fast, then. There is not a single wood megacoaster in existence that only seats 20 riders, and I said "exactly 6" not only for realism purposes, but because I know that 5-car trains have an unnatural advantage for pacing. The change I made to the 6 seat trains is because 4-car trains in that category also have a very high speed advantage over the 4-seat six car train.

Sorry, but making any changes to the rules after over half of the tracks have already been posted is completely out of the question. I'm sorry about the misunderstanding, but the rules change was posted 5 minutes after the template went up, a week and a half ago, and hasn't changed since then. All I can say is that it is very unfortunate you did not see the problem until now.

Post May 3rd, 2005, 11:10 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
It's not my problem you stated it unclearly, thanks. If I seem sarcastic, I'm not trying to be, but having an excellent track turn into a very poor track is quite annoying. Problem is, 5-car 4-seaters pace more realistically than do 6-seaters in NL, and that was what I was conveying in my original statement. It seemed it had been changed by the following statement, especially considering the 4-seaters are what were referred to in my statement. I didn't ask for a rules change, considering it already seemed the rules had been changed.

Post May 3rd, 2005, 11:17 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

McFly, try the 5 car 6 seaters, they're faster than 6 car 4 seaters. Not much, but try them out on your ride and see if they're fast enough.

Post May 3rd, 2005, 11:19 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
Yeah, 5-car 6-seaters do the job, but just barely. But I'm not going to adjust the trackwork for this annoying detour; when the track is uploaded to the site, it will be as it was originally meant to be; it's just too bad this little problem could end the contest for me, considering the pacing takes a hit because of this.

Post May 3rd, 2005, 11:31 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA


Post May 3rd, 2005, 11:35 pm

Posts: 1620
Points on hand: 4,230.00 Points
Location: USA
gahhh!!! one day to go and i still have work to do on my ride!! thank god tomorrow is my day off! (hehe.. *goes to study opponent's track*) cjd: are you taking points off for a red g (5.6?) IF the supports underneath are reworked to be able to take the stress?

Post May 3rd, 2005, 11:40 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
Originally posted by Iron Man

Lucky whomeve is going against you then eh?


Possibly.

Ah well, this ride will be just as great as The Rover when I finish my extra modifications...

And I shouldn't hassle cjd about it anyway (even though, in my flawed perspective, it's not really my fault), considering that he's done such a great job with organization and answering everyone's questions so far; and with finishing scoring and such on time. I hope this track's proficient airtime, laterals, and realism will propel this into the next round.

Post May 4th, 2005, 12:30 am

Posts: 286
Points on hand: 3,503.00 Points
McFly, here's a suggestion:
Save the track from the end of the lift to the start of the brakerun as an element. Load this into the Purgatorium and add a slight downward slope. the slope doesn't need to be big. just so much that you end a few feet lower than before. Save this element. Now take your initial ride and delete everything except for brakes, station and Lift hill. move the top of the hill up some and add the new element. Now you just need to rework the lift a bit and the final brake. Of course this doesn't work if your ride allready used the maximum height allowed, but if there is headroom left, you could use it to speed it up. Usually this technique works just fine. Crossovers might be a problem though if you had a headchopper there.
Another problem is that you need to redo the supports, but if you didn't do too much reworking there, I would give it a shot.

Buster.

Post May 4th, 2005, 10:34 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Here's another suggestion... if you want the coaster to be as it was originally intended, uploiad it with the original train configuration, and then tell me what train configuration to use in the contest rating.

coaster992001, you will lose points for the red g, but it will be a maximum of 1 point off technical.

Post May 4th, 2005, 7:16 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
That's not a problem...I've already said that I won't be uploading at the moment, because I want to do my own custom lateral supportwork and such to optimize support usage and make the ride look better and more original. Of course, this could take up to a couple of weeks, so I wouldn't have time to do it for my contest entry, so I'll just be sending that in to you through e-mail in an hour or so...

It's more important that when I do upload to the exchange, the track will be more original, perhaps a bit smoother, and will have the pacing I originally intended.

Post May 4th, 2005, 7:41 pm

Posts: 155
Points on hand: 1,209.00 Points
Location: Toledo, OH, USA
Mine should be in your mailbox now cjd.

Sorry Krazyt but you're pretty much getting a free round here, I never got a good layout going...


Ugh...

Post May 4th, 2005, 7:44 pm

Posts: 1620
Points on hand: 4,230.00 Points
Location: USA
ok, mine's up.. i'm the last to upload lol.. i hope it does well!! good luck everyone!

Post May 4th, 2005, 7:49 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Originally posted by unfortunate_smiley

Mine should be in your mailbox now cjd.

Sorry Krazyt but you're pretty much getting a bye here.


Ugh...

Well, that sure was arrogant....

Post May 4th, 2005, 7:54 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA


Post May 4th, 2005, 8:12 pm

Posts: 398
Points on hand: 2,585.00 Points
Location: IL, USA
Ok, I've sent my final track, cjd...I'll check back to make sure you've received it.

Post May 4th, 2005, 8:47 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Got it, McFly.

unfortunate_smiley and foildude, you have 3 hours to submit.

Post May 4th, 2005, 9:25 pm

Posts: 155
Points on hand: 1,209.00 Points
Location: Toledo, OH, USA

Post May 4th, 2005, 9:45 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

I still have not recieved it. The address is cjd@muskingum.edu
Try again. I apoligize for the mix up... there is no comma at the end of it, like it was shown on the first page. Get rid of the comma.

Post May 4th, 2005, 9:55 pm

Posts: 155
Points on hand: 1,209.00 Points
Location: Toledo, OH, USA
I'm trying again, through our families paid adress.

I did remove the comma the first 2 tries, but my yahoo mail is apparantly not the brightest thing around.

Unfortuantely, I will have to get offline after this post so if the track doesn't go through, I'm out...

Post May 4th, 2005, 10:05 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

You can't just upload to the exchange? I'd rather do that than drop out because of e-mail problems. BTW, McFly, have you gotten my latest coaster yet? I sent it to you a few hours ago.

Edit
Nevermind. I got it. Thanks too. I'll have to put tose things into consideration.

Post May 4th, 2005, 10:45 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

well, it's not looking good for our friend unfortunate_smiley. I never recieved the e-mail, and there is only an hour left. I'm also taking a wild guess that foildude gave up on defeating Buster.

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