Board index Roller Coaster Games Hard Hat Area War Zone

War Zone

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 7th, 2005, 5:38 am

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada


Post May 7th, 2005, 7:48 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom


Post May 7th, 2005, 9:04 am

Posts: 1536
Points on hand: 2,083.00 Points
Location: Etobicoke(Toronto), Is Ontario a state?, Canada


Post May 7th, 2005, 2:32 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

The slowest speed it hits on the tophat is 13 mph, but it pulls -1.2g in the front and -1.5g in the back.

Post May 7th, 2005, 5:25 pm

Posts: 1536
Points on hand: 2,083.00 Points
Location: Etobicoke(Toronto), Is Ontario a state?, Canada


Post May 9th, 2005, 12:06 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

I will no longer be using the NLDC to upload screenshots of my projects, since the site compresses the images and they come out pretty ugly compared to the originals, so here are the same screenshots with much better quality:

Image

Image

Image

Post May 10th, 2005, 1:13 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA


Post May 11th, 2005, 1:07 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

I'm starting over. There will probably be a more original element after the launch, and a more compact layout. I'll post screenshots once the first element/inversion is completed.

Post May 12th, 2005, 12:29 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA


Post May 12th, 2005, 3:00 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
One question: Did you start the roll out slow and speed it up (increase rotation) as it slowed down going up?

Otherwise, looks very nice.

Post May 12th, 2005, 3:15 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Yes, four segments were used for the heartline. The first is 10 meters long, then the rest are all 8m. The second vertex banks at 75 degrees, so between that and the lengthened segment for the lead in, theres a smooth, more gradual (but still quick) entry to the heartline. The rest are all banked at a constant rate, but theres not much of a speed loss going through them since its only a 45 degree incline, and it rides great.

I set the filter in the AHG to 100, and the banking on this thing is extremely smooth. Filter helps so much!

Post May 12th, 2005, 3:22 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
I would have tried to have banked faster, even at 5-10 degrees per but if it rides well enough, then thats fine.

Thats an extremely high filter too. I try to stay under 70 since getting any higher can alter it too much. I also mess with the Precision some which helps me keep filter down some but retain shape and banking.


Looks like you ran into similar problem with trying to create a compact rocket thats got sweet original elements but is compact. Somewhat hard to do actually as Ive trashed quite a many designs.

Post May 12th, 2005, 3:43 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

How could I have not thought of accelerating the banking while keeping the segments at the same length? Wow, I'm stupid. I'll try that and see how it compares to what I have right now.

I've looked at tracks that I've applied higher filter to, and the same track with a much lower filter, and I really don't find much difference between them shaping-wise, just that the one with a higher filter banks MUCH smoother. Maybe with very complex elements the filter might screw up shaping, but its done nothing bad to my tracks at all so far. I usually just keep the precision at the default 6, because after changing the filter its hard to tell if its raised or lowered a bit. It does seem to help when keeping filter at a low setting though.

Yeah, building a fast, intense, and averaged sized rocket (this one is 179 ft tall) thats compact is very difficult. I've thought of things to do after this first element, but the three or four different elements I've tried after it so far don't fit in well with the ride. It's going to be hard to get a layout that I'm fully satisfied with, but I'm not just going to make a coaster with excellent trackwork with a mediocre or worse layout. I'll have to plan it out a bit more.

Post May 12th, 2005, 4:50 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
What a higher filter tends to do is elongate the banking. Yes, itll be uber smooth, but say you want the entrance to whip a bit, a higher filter will take alot of that out. Theres a delicate balance when you start trying to get very specific feelings and actions from your rides.

Seeing as though yours enters from the bottom with a ton of speed, thats why I suggested a slower banking at first + combined with that high filter you are using thatll give a very elongated entrance which will actually feel like its rotating as fast as the top even though it loses speed.


I dont doubt you know that or tried it, I was just asking. Rather make a fool of myself by asking than not saying anything at all.


Also another technique you may wish to use in the future is what I use now. I design as I normally would, hand + smoother till its pretty dang close to perfect for that technique. Then I apply the AHG but with no heartline and with segments every 20ft or so (Only in areas where I dont have small lead ins that need segments under 8ft) and then the AHG spits out a track with segments at very similar lengths.

this especially helps with banking because you can make the banking more specific from the begining. Then in the AHG you wont have to filter as high and you can actually up the precision 1 or 2 and further the accuracy. Yes, its a longer method but in several cases its helped me retain banking (like that friggin JoJo) and shapes alot better.

Post May 27th, 2005, 3:48 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Oops, must've missed your post. Anyways, on this coaster I'm using VERY small segments (5 ft.) and I need the filter to be very high. I actually used 300 on this ([:O]), yet it still retains a banking whip. I think filter is fine to use over 100, just the smaller segments used means you can use higher filter without it elongating the banking too much.

About the coaster:
I restarted it again. This time, I'm almost 100% sure that I will keep this beginning. Tophat came out exactly how I was hoping, and I am VERY satisfied on how it turned out. Heres some screenshots:

Image

Image

Image

Image

Image

Post May 27th, 2005, 4:01 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
sick, reel sick. What are you're plan for the rest of the ride, compact or strechted?

Post May 27th, 2005, 4:14 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

I'm aiming to make it as compact as I can, but if I made it too compact it would just look stupid and unrealistic, so it will probably be semi compact but also having a realistic layout.

Post May 27th, 2005, 4:57 am

Posts: 748
Points on hand: 62.00 Points
Everything looks amazing so far, cant wait to rate this beast, keep up the hard work IF [;)]

Post May 27th, 2005, 6:18 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Originally posted by IntaminFan397

I'm aiming to make it as compact as I can, but if I made it too compact it would just look stupid and unrealistic, so it will probably be semi compact but also having a realistic layout.


To compact, as long as it's tunnelproof, it should be ok, look at kanonen and in the exchange, i think the track was "azure" or something

Previous

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron