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3d Model I'm working on...

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 31st, 2005, 2:41 pm

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I'm working on a high-quality version of my Magic Carpet Ride coaster.

Here's an early screenshot. My final goal is for this to be as photorealistic as possible. To answer a few preemptive questions, no, I'm not planning on modeling the train, and no I'm not planning on doing any animations or the like, as the rendering time is far too long for that to be pracitcal.

Image
Last edited by Banned User 3276 on May 31st, 2005, 2:41 pm, edited 1 time in total.

Post May 31st, 2005, 2:56 pm

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Post May 31st, 2005, 4:14 pm

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Post May 31st, 2005, 4:19 pm
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supports look big, and i also think the purple is too purple, and maybe the rails should be yellow, but it's your coaster and it looks hell nice!

Post May 31st, 2005, 4:20 pm

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The supports are identical to the supports on the NL version.

Post May 31st, 2005, 4:30 pm

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What renderer do you use.. it looks so fake...cartoony..

Post May 31st, 2005, 4:37 pm

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I haven't done much work on textures yet. Still, I think it's no more cartoony looking than NL itself.

Post May 31st, 2005, 4:40 pm
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the ride looks just exported from the CK but those trees look awesome... i wish NL had those trees [:)]

Post May 31st, 2005, 4:43 pm

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Post May 31st, 2005, 4:50 pm

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How did ya export/import your track into the 3d program then? and what program do you use? Max?

Post May 31st, 2005, 4:52 pm

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POV-Ray is the rendered. For the geometry, I modified my support genator to export a POV file. It's pretty similar to the way I generate the layouts on my website, just much more detail. I'm running a giant 4000x3000 render right now from an onride perspective. Here's a small portion of it.

Image

Post May 31st, 2005, 5:29 pm

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Whoah, looks great tyler. Cant wait to see it done, looks like it could be pretty cool.

Post May 31st, 2005, 6:46 pm

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Well, after 2 hours this jumbo 4000x3000 render is 91% done.

Post May 31st, 2005, 7:07 pm

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Well, this giant render finally finished.

"small" version

Image

Full 4000x3000 (1.5MB jpeg)

http://cg2.org/coaster-high.jpg

Post May 31st, 2005, 7:25 pm

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Here's one last pic for the day, another on-ride shot, this time exiting the Stengel Dive.

Image

Post June 1st, 2005, 12:28 am

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Looks good, but the shadows a bit "too choppy", add some distortion there, just a tad bit. if you can, check out some 3ds max brazil renders and try to imitate it in pov ray. actually, i don't know if pov ray supports this, but rescale your normals a tad bit and detach some polygons to recalculate more accurately.

Post June 1st, 2005, 12:49 am

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I can get soft-shadows quite easily. It'll just increase rendering time by a factor of 10 or so.

Post June 1st, 2005, 12:35 pm

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Why don't you use mental ray? It gives a better finish

Post June 1st, 2005, 2:26 pm

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Because I'm not using Max or Maya? Because I'm using free software, instead of something I grabbed off Emule?


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