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AHG

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AHG

Post June 4th, 2005, 8:50 pm

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Location: canandaigua, ny, USA
okay, the tracks with all the little segments that are really smooth, is that because they used the AHG? And if it is, then how do you get it like that, because everything i use the AHG the track comes out all distored and not like i want it to, am i just an idiot and not using it right or what?

thanks,
lpth5

Post June 4th, 2005, 8:54 pm

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Location: Toronto, Ontario, Canada

The AHG will only help smooth your track (minimally) in certain situations. To get good results out of the AHG you need a decently built track to begin with. If the track you send through the AHG has lots of bumps and pumps, those errors in the track will only get exagerated when the track gets sent through the AHG.

Post June 4th, 2005, 9:08 pm

Posts: 317
Points on hand: 4,515.00 Points
Location: canandaigua, ny, USA
it is a smooth track right now, i just want the heartline a little more smooth and accurate, but when i do it becomes all misshapped and poop, i never know what to put the slope radius and tilt on, does those really make a difference?

Post June 4th, 2005, 9:24 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

The slope radius and tilt are the actual values of the track you put into the AHG.

Post June 4th, 2005, 11:57 pm

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Location: Tonawanda, NY, USA

Originally posted by Fornication Nation

If the track you send through the AHG has lots of bumps and pumps, those errors in the track will only get exagerated when the track gets sent through the AHG.

This is very untrue. Many people use this statement to try to make it seem like tools require so much skill to use. If the track is bad before running it through the AHG, it will come out bad, but maybe slightly smoother in places (this is because the AHG rebuilds the input track, meaning every vertex jerk will be minimized in the output). It won't make the track great, but it DEFINITELY will not make it worse unless you use the tool completely wrong.

Post June 5th, 2005, 3:16 am

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Points on hand: 3,059.00 Points
Location: USA
Well, depends on what kind of vertex jerk it is.

The wooden coaster Im working on Im using it and I went as far as using 4ft segments. My originals were 20. I had a few places with no lead ins, and they stayed as such - no difference.


So its not totally true either that every vertex jerk is minimized. It depends on the resolution of verticies you use. Which is where you get a trade off - You can use a smaller number of verticies (bigger segments) and yes, possibly smooth the track. However, if what you had was accurate to what you wanted, youll want to retain that accuracy and thus youll need more verticies with smaller segments. Which also means any inaccuracies will be kept or amplified depending.


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