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Millennium Force Re-creation

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 21st, 2005, 2:09 pm

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Hey, im making a re-creation of Millennium force and i was wondering if anyone with good 3ds making skills can help me out here and make some 3ds to go along with the ride to give it a more realistic look... well i am all finished with the track and am now working on supports, so if anybody is interested either post it here or PM me!
Thanks

Post June 21st, 2005, 3:04 pm

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Post June 21st, 2005, 3:53 pm
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are you trying to outdo yourself, i thought i couldn't get better since you've already done a heck of a job with the previous MF...

Post June 21st, 2005, 6:16 pm

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yea well i decided to fix some things... and i was thinking something like the stations and the queue lines, something kind of simple

Post June 21st, 2005, 6:18 pm

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Post June 21st, 2005, 6:19 pm

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This cant be done unless you alter the track, or the number of trains to a smaller number because the Physics of NL just dont mesh. I had gotten from the drop to the 2nd over bank and it already was out of sync with the videos I have and Ive got enough rides, it just didnt feel right.

Sadly, the barriers to overcome on this are large. I would reccommend adjusting the number of trains since I feel its more important to get the track exactly like it is than to "replicate" how the track feels by altering it.

Post June 21st, 2005, 6:29 pm

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no i actually started a whole new version, i made the track length closer to the real ride and i chaged some more things...

Post June 21st, 2005, 6:53 pm

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Krazyt just let me know if you want that I try to build something simple as you said!

Post June 21st, 2005, 7:14 pm
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Originally posted by Real

This cant be done unless you alter the track, or the number of trains to a smaller number because the Physics of NL just dont mesh. I had gotten from the drop to the 2nd over bank and it already was out of sync with the videos I have and Ive got enough rides, it just didnt feel right.

Sadly, the barriers to overcome on this are large. I would reccommend adjusting the number of trains since I feel its more important to get the track exactly like it is than to "replicate" how the track feels by altering it.

[lol]lol, you really are a perfectionist, aren't you? Don't you ever feel that you might be taking things a little to far? Or do you enjoy making the simulated POVs?[lol]

Post June 21st, 2005, 7:34 pm

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i could use all the help i could get when it comes to 3ds since that is not my best thing...

Post June 21st, 2005, 10:35 pm

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I enjoy making the simulated POV's.

Plus, its like my home ride. I got to ride it before the media did, so I have a somewhat of a special bond with it, even if its not my favourite ride I still love it for various reasons.

Also I love it because although it seems so simple, the track design is very intricate and I find no one ever comes close to how the real ride is, its just got nuances die-hards like me pick up on.


Plus its just an oddball coaster - one of a kind.


But to answer your question, no I dont feel I take things too far. Why? If I was as perfectionist as I could be, I wouldnt get very far on most stuff. I have learned to accept some level of inaccuracy but I always strive to hit certain key points I know most people would recognize.

Post June 21st, 2005, 10:45 pm

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i dont blame real at all actually for wanting the number of trains to be lowered. id prefer the coaster to be going 60 into the breaks then 40 or 45. and btw, what is your track length?

Post June 21st, 2005, 11:38 pm

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I've never really liked NL's friction. It seems to slow down too slowly at high speeds (Say, 70+, at which it should REALLY be bleeding energy), and slows down too much at slower speeds (60 and below). This is very pronounced on woodies for instance, where a realistic layout that flows very well in real life will barely complete the circuit, or even valley.

Post June 21st, 2005, 11:53 pm

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Post June 22nd, 2005, 12:06 pm

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the track length is now at 6589, im almost done with the supports, im finished with the lift, the first overbank and the turn into the second hill, have the turn into the second overbank and the second overbank, and the turn into the last overbank into the brakes, i have to work on the supports of the middle hills

Post June 22nd, 2005, 12:13 pm

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WOW, 6 feet short...very impressive. id add 6 feet somewhere though if i were you, just to get the full 6595 in ;)

Post June 22nd, 2005, 12:18 pm

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yes, i am trying to squeeze some more track where it might be good so i could get the correct track length

Post June 22nd, 2005, 12:51 pm
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Brtnboarder495@gmail.com if you need a tester, I rode it several times last summer and will be looking for certain elements [:)]. Real is also a good tester in this situation.

Post June 22nd, 2005, 12:56 pm

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alright, thanks for volunteering yourself... ill keep you in mind i will be done in a couple of days so i need to find someone who can make decent 3ds...

Post June 22nd, 2005, 1:23 pm

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Post June 22nd, 2005, 1:24 pm

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Post June 22nd, 2005, 2:57 pm
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Post June 23rd, 2005, 10:01 pm

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Yeah Real is exactly correct. It's really rewarding when you know you did your absolute best to make something, not just NL tracks, as perfect as possible. I've done that in drawing especially, and NL on several incomplete tracks, and I know that it's the best feeling in the world when you get done.

Also, I definately think you should get the exact length, not just get close. I got the exact length on Superman SFNE, and I felt that was an accomplishment. Ofcourse, don't sacrifice trackwork and some accuracy to get the track length correct. The trick is to maximize the look of all aspects of the design, even if it means redoing sections dozens of times, which I've done in the 9 or so months of recreating SROS SFNE.

Also, definately use 6 or maybe 7 cars. Six cars works very well on my SROS recreation. It seems to recreate the feel of 9 cars on a large Intamin the best. Not perfect, but still very good.

Finally, good luck with the track! Definately take your time. I can't stress that enough. Good tracks will come when you take your time and look at all possible variables, maximizing accuracy.

Post June 23rd, 2005, 10:20 pm

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alright thank you, i already fixed the track length to the correct which is 6,595 and thankfully didnt have to sacrifice any accuracy, i will try your advise of the cars, it sound it might add more real feeling to the ride...

Post June 25th, 2005, 10:45 pm

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Anybody have any good millennium force cartextures that i could use??? i would really appreaciate it...

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