I won't use tools Real. I have my own method and I know none of it is correct yet. I have methods to achieving the same effect as you do with tools. That transition segment before the first helix will be broken up into 4 segment which will be individually moved and banked until it is correct. You don't need to tools to achieve extremely realistic track shaping you know, all you have to have is a lot of time on yor hands and since I've now finished school ...... I have!
This is going to take a LONG time to do, but its will be as close to correct as I can possibly do. The zero g roll is the bit that I'm dreading, but I'll deal with it when I get there.
So far I'm finding it extremely difficult, but that is the entire reason why I picked this ride to recreate, I knew it would be absolutely solid to do and although its been hard, the 7 hours I've spent on it have been enjoyable.
That zero g roll though
flipping heck, I think its going to have about 20 segments of track in it if I want to get it right, its going to take so long to do, but I'm actually looking forward to it, because when its finished, I'll just be so happy to have done it .... if I do it well, then I'll know unto myself that I can do anything!
I'm not really trying build it 100% accurately at this point in time, simply because for me that is impossible right now, on this computer it would be hard to build a 10% accurate recreation of this ride. My new computer should be here this summer as a birthday present, when that does happen, is when I'll really start to do this ride up and make it all as close to the real thing as possible.
Still while I'm here, any further information is welcome [:)]