Nope, havent gotten that far. Itll come to me in the post-production process. Its not being themed - just realistic surroundings is all.
Re-tweaked some trackwork as I found a few wheel hits (not sure how).
Fixed:
Drop from MCB is unbanked 5 degrees - more lats
Few of the turns coming in are more unbanked
Final Helix ending had to be unbanked - now pulls 2.2 lats.
I justify that increase in lateral pressure because its not sudden. The helix starts at about 1.5 and stays there till the pull up where the G's increase. Only over the last 20-30ft does it reach the +2 barrier where it then lets off abruptly.
It would best be described to feel like nothing more than added pressure - no crazy jolts of 2.2 or anything of that nature. Youd already be feeling 1.7ish so the added half a force then released quickly would be nothing more than your partner pushing you to the side a moment then releasing you. Cant imagine with maintained trains it would be a problem.
Hope you all dont mind some laterals