Here is a big question...
I am trying to create manakins of some of the Star Wars characters for one of my coasters, but I am having a huge problem with the 3ds textures.
It's kind of tough to explain this, so bear with me...
Basically, what I am trying to do is have transparent portions on my textures. I have seen lots of textures that have done this before... a single texture has a portion which shows up, and a portion that doesn't. Basically, when you use a single plane, there are see-through portions of it even though the surface is solid and the rest of the image shows up. How do you do this?
EXAMPLE:
Suppose I want to create the image of a ring with nothing but a plane. (this keeps me from wasting polygons). I have the image of a ring, with a completley white background on a square texture. How could I make it so that you could see through the center of the ring, and the white on the outside would go away so that the image ended at the edges of the ring?
If anyone knows anything about how to do this, please let me know. This will be vital to the completion of my Star Wars coaster, as well as to the animated shorts I am scheming up.