Board index Roller Coaster Games Hard Hat Area Monolith...Aug 31st Update!

Monolith...Aug 31st Update!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 22nd, 2005, 1:24 am

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

A realistic Intamin mini-hyper.

Length: 4287' 30"
Height: 189' 63"
Drop: 182'
Inversions: 0
Speed: 71mph
Duration: Unkown
Max Vertical Angle: 90 Degrees
G-Force: +4.3, -1.4

Features:
- Vertical 90 degree first drop
- 2 overbanked turns at 106 degrees and 132 degrees
- 1 double down

http://nldc.interfix.net/p909

Aug, 22 Update:
- Trackwork completed
- Brake, lift and station timing slightly configured

Aug, 23 Update:
- Screenshots uploaded

Aug, 25 Update:
- Lift hill supports completed
- 3 new screenshots uploaded

Aug, 28 Update:
- Overbank turnaround supports completed
- 1 new screenshot uploaded

Aug, 30 Update:
- Supports 95% completed
- 4 new screenshots uploaded

Aug, 31 Update:
-Supports 100% completed
-2 new screenshots uploaded

http://nldc.interfix.net/p909
Last edited by Canadmos on August 31st, 2005, 3:06 pm, edited 1 time in total.

Post August 22nd, 2005, 1:30 am

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Location: Encinitas, CA, USA
I just finished a ride just like that. I even have the double down in mine. Great minds think alike i guess.

Post August 23rd, 2005, 1:34 pm

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Post August 23rd, 2005, 1:39 pm

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Location: Seattle, WA, USA

Post August 23rd, 2005, 2:19 pm

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Location: Toronto, Ontario, Canada

^Screenshots should be up tonight. I'm just remaking the ending.

Originally posted by CoAsTeRkRazY

well it sounds cool. Is it gonna be themed?


I doubt it, just some terraforming and trees. Maybe a partial custom station.

Post August 23rd, 2005, 2:25 pm
rob User avatar

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Location: Raleigh, North Carolina, USA
Sounds like a nice ride, I too can't wait for the screens.[8D]

Post August 23rd, 2005, 5:26 pm

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Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

Well, after trying out some alternate endings I have decided to just keep the one I first built which is just a simple, yet effective air time ending.

In all, there is 7 spots of airtime (in front and back seats) which is on par with other hypers such as Goliath@WW, Nitro and Silver Star.

The coaster stats have been updated;
Length: 4287' 30"
Height: 189' 63"
Drop: 182'
Inversions: 0
Speed: 71mph
Duration: Unkown
Max Vertical Angle: 90 Degrees
G-Force: +4.3, -1.4

Screenshots can be found here; http://nldc.interfix.net/p909

Post August 23rd, 2005, 5:48 pm
ish User avatar

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Location: Germany

I really like those colors, seriously...:p

Looks good from what I can see. A pic of the whole layout would've been nice.

Post August 23rd, 2005, 7:16 pm

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Post August 23rd, 2005, 7:39 pm

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Thats a nice realistic hyper. Something like a bit of a better SROS (not the SFNE one) but something that the cloned ones should have been.

Post August 23rd, 2005, 8:27 pm
rob User avatar

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Location: Raleigh, North Carolina, USA
Nice looking ride, layout looks simple yet effective

Post August 24th, 2005, 12:04 am
Brtnboarder495 Premium Member
Premium Member

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Yes, defintely nice layout, looks great overall. But is there some speed going into the break run? It looks like the end is either really slow or the break run is really harsh (avoid making it harsh). Also, stick with 7 or less cars if you wish, because it really allows for better and realistic pacing.

Post August 24th, 2005, 12:59 am

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Location: USA
That only depends on the length of the ride. A good builder can make 8 cars work as well as 7.

I think the ending looks fine. Coming up a hill means you lose speed but judging by the difference in height from the hill before it, youll pull some nice airtime into the brakes.

Which is a feature I love on coasters - air into the brakes.

Post August 24th, 2005, 12:59 am

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Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

With 7 cars per train it ends the run at 40mph going into the final brakes with -0.1g in back seat and -0.3 in the front car.
The final brakes have a deceleration value of 1.2g, which stops it smoothly and fast.

I'm still debating if I should change it to 6 cars per train. I think it should be fine though if I leave it at 7 cars per train.

Post August 24th, 2005, 2:24 am

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Location: La Verne, CA, USA
I think you really should change it to 6 cars and the lift speed to 8.3, That makes alot more air on the final hills.

Post August 24th, 2005, 10:13 am

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FornicationNation that would be great with some superman scenery . . . you know what im saying ?

Post August 24th, 2005, 10:17 am

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Post August 24th, 2005, 10:23 am

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Post August 24th, 2005, 10:28 am

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That looks very nice, a great layout, looks like it'll have good air, and don't theme it too much, maybe just a station, a bunch of trees, and a cartexture.

Post August 24th, 2005, 10:30 am

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Post August 25th, 2005, 8:04 pm

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Aug, 25 Update:
- Lift hill supports completed
- 4 new screenshots uploaded

http://nldc.interfix.net/p909

Post August 25th, 2005, 8:23 pm

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Looking good FN...real good. I think that when this coaster comes out it will be a blast.

Post August 25th, 2005, 10:41 pm

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Post August 25th, 2005, 10:43 pm

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Post August 26th, 2005, 5:56 am

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Location: United Kingdom
Is it just me, or just the rails in this picture look slightly screwed up? http://nldc.interfix.net/i5823 They go from a larger rail into a thinner one.

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