Hi everyone,
I'm trying to recreate the Riverview Bobs from the blueprint in the back of the book "Laugh your troubles away: the complete history of Riverview Park" by Derek Gee and Ralph Lopez. The problem is that all the curve radii are clearly marked as is the precise height and bank angle of each individual bent. For example, the lift hill rises at an angle of 4 in 10. I could calculate the angle and do it that way, but it doesn't really help me with the first drop, or the horseshoe curves. How do I build precise pieces of track like that? In NL1 I tried using Newton 2, but abandoned it when I discovered that the mathematically semicircular bunny hops in Newton 2 had bumps on every vertex in the simulator when they should have been perfectly smooth. Is there some way to put all the info in manually or something instead of guessing where the vertices and/or roll points should go?